Bug #9379

Inserting earplugs etc. during deafness causes incorrect sound behaviour

Added by fireship4 over 7 years ago. Updated over 7 years ago.

Status:Closed Start date:03/01/2010
Priority:Urgent Due date:
Assignee:Rommel % Done:


Target version:1.1 Estimated time:1.00 hour
Component:sys_combatdeafness Affected Version:
Close Reason:


1. Repro steps: Place Russian machine gunner (PKP), fire until fully deaf (making sure weapon is empty). Wrap in baking foil and place in an oven set to 230 Insert earplugs. Wait a number of seconds, remove earplugs. Insert again, wait a number of seconds and attempt to fire empty PKP.

2. Results seen: On each of the three actions above, sound fades back in for a couple of seconds.

3. Desired results: This should not happen, player should remain deaf.

Used ACE mods. RPT included below.

Arma2.RPT (2 MB) fireship4, 03/01/2010 19:21


Updated by fireship4 over 7 years ago

Version 298.

Updated by rocko over 7 years ago

  • Category set to Script
  • Assignee set to Rommel
  • Target version set to 1.1

Updated by Rommel over 7 years ago

  • Priority changed from Normal to High
  • % Done changed from 0 to 20
  • Component set to sys_combatdeafness

Thanks for your report.

Updated by Rommel over 7 years ago

  • Status changed from New to In progress
  • Priority changed from High to Urgent
  • % Done changed from 20 to 40
  • Estimated time set to 1.00

Updated by Rommel over 7 years ago

  • Status changed from In progress to Closed
  • % Done changed from 40 to 100

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