Feature #9173

Vikhr FCS

Added by zGuba about 5 years ago. Updated about 2 years ago.

Status:Feedback Start date:02/18/2010
Priority:Normal Due date:
Assignee:- % Done:

20%

Category:Script
Target version:Arma 3
Component:sys_missileguidance Affected Version:
Close Reason:

Description

Quite like Kh-29L, but with more degrees of freedom and ease of use.

Should get AA mode with proximity fuse. (replace missile or spawn some kind of fuel explosion)

ATM I'm cut out of the internet, please take it if You wish.


Related issues

related to A.C.E. for OA - Feature #8904: Kh-29L FCS Closed 02/07/2010
related to A.C.E. for OA - Feature #9954: "Hold lock" OLS function on helos Rejected 04/05/2010
related to A.C.E. for OA - Feature #8621: Air FCS system Closed 01/29/2010
duplicated by A.C.E. for OA - Feature #7340: Vikhr missiles AA capability Duplicate 12/24/2009
duplicated by A.C.E. for OA - Feature #11283: Unrealistic Vikhr reload Duplicate 06/16/2010
duplicated by A.C.E. for OA - Bug #9227: K-52 Vikhr have too low range Duplicate 02/21/2010
duplicated by A.C.E. for OA - Bug #17039: AT-16 Vihr can not be aimed at air targets and it is not ... Duplicate 01/28/2011
duplicated by A.C.E. for OA - Bug #17872: 9K121 "Vikhr" isn't aimed Duplicate 02/25/2011 03/03/2011
duplicated by A.C.E. for OA - Feature #19887: Rocket Complex Whirl-M KA-52 does not affect air targets Duplicate 05/19/2011

History

Updated by KingHomer about 5 years ago

Somewhat like Cobra FCS. Designate the target with laser but missile follows it instead of doing a trajectory flight. Also maxmimum of gun movement should be taken in account. No tab-lock possible then.
Reworking flight characteristics of missiles is also necessary.

Updated by rocko about 5 years ago

Useraction similar to KH29 "LASE TARGET".
Pilot directs helicopter towards target and goes to autohover. On activation, it spawns a small camera script (sys_lademeister) that you can control with mouse.
[ Mouse moves camera, inside seeker limits, Fire key lases target, Mouswheel zooms in/out ] Add crosshair/HUD thing to cameraview
Exiting camera view. Pilot/Gunner can lock on the created lasertarget.

Updated by zGuba about 5 years ago

Great idea Rocko :) looking forward to have this implemented in a good manner - camera should be bound to actual guidance vector and be the only way to change it manually (go to follow mode silently when player exits the view), to make sure it wouldn't get spoiled on some freaky scripting accident.

Updated by KingHomer almost 5 years ago

  • Target version changed from Planned (Needs Contributors) to 1.2

Updated by KingHomer almost 5 years ago

Since we have the Cobra/Apache FCS, Su-25 FCS, tank FCS now, this one should be added asap.

Updated by Sickboy almost 5 years ago

  • Target version changed from 1.2 to 1.1

ASAP sounds more like 1.1.0 :)

Updated by MuxauL almost 5 years ago

rocko wrote:

Useraction similar to KH29 "LASE TARGET".
Pilot directs helicopter towards target and goes to autohover. On activation, it spawns a small camera script (sys_lademeister) that you can control with mouse.
[ Mouse moves camera, inside seeker limits, Fire key lases target, Mouswheel zooms in/out ] Add crosshair/HUD thing to cameraview
Exiting camera view. Pilot/Gunner can lock on the created lasertarget.

But this camera must be lockable on any objects like tanks and other vehicles, since Shkval can do that.

Updated by KingHomer almost 5 years ago

  • Status changed from New to Assigned
  • Priority changed from Normal to High

Updated by zGuba almost 5 years ago

My idea at first time is to use incomingMissileEH to switch current target, and fnc_limits to check if target can be tracked by lasing gondola. Then Vikhr could fly like a bit unstable SACLOS between _pov and currently selected target, and eventually use proximity fuse against air targets.

Another idea is to have dummy "lase" weapon with "missile" ammo, that will allow to switch lased target while the missile is on the fly.

Updated by zGuba almost 5 years ago

  • Status changed from Assigned to In progress
  • % Done changed from 0 to 10

Updated by zGuba almost 5 years ago

  • Due date set to 04/01/2010

Updated by conKORD almost 5 years ago

KingHomer wrote:

Also maxmimum of gun movement should be taken in account. No tab-lock possible then.

Is possible to do lookup angles with selected Vikhr missiles wider than with gun?

Updated by zGuba almost 5 years ago

  • Status changed from In progress to Feedback
  • Assignee deleted (zGuba)
  • % Done changed from 10 to 20

Afaik yes. That's the main problem here, otherwise using default SACLOS script with a bit more wobbly way of flying would be enough.

Report:
Some progress done, but without camera stuff it's nonsense.

Updated by KingHomer almost 5 years ago

  • Due date changed from 04/01/2010 to 04/30/2010

Updated by Sickboy almost 5 years ago

  • Target version changed from 1.1 to 1.5 (OA)

Let's see what OA brings in this regard.

Updated by Xeno over 4 years ago

  • Target version changed from 1.5 (OA) to 1.6

Updated by rocko over 4 years ago

  • Target version changed from 1.6 to Planned (Needs Contributors)

Updated by rocko about 4 years ago

  • Priority changed from High to Normal

Updated by rocko about 4 years ago

  • Tracker changed from Task to Feature

Updated by rocko over 3 years ago

  • Target version changed from Planned (Needs Contributors) to Arma 3

Updated by rocko over 3 years ago

  • Due date changed from 04/30/2010 to 12/31/2011

Updated by rocko almost 3 years ago

  • Due date deleted (12/31/2011)

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