Bug #9112

Hellfires lock on static launcer

Added by animal_mother about 5 years ago. Updated about 5 years ago.

Status:Closed Start date:02/15/2010
Priority:High Due date:
Assignee:zGuba % Done:

100%

Category:Config
Target version:1.0.5
Component:sys_missileguidance Affected Version:
Close Reason:

Description

Tested longbow hellfires against static launcher (IGLAA). The static launcher does not show on radar and the gunner does not call the target until he has a visual. But once gunner has visual and the target appears in the list, I am able to launch a hellfire missile over obstacles and hit accurately from long range.

Unsure if this is actually possible in radar guided mode, what do you think?

Associated revisions

Revision 36239a04
Added by Sickboy about 5 years ago

Changed: IncomingMissile event only played for vehicles. refs #9112

Revision 8756b6b4
Added by Sickboy about 5 years ago

Changed: Target vehicle processing for LongBow now excludes StaticWeapon. refs #9112

Revision fa277689
Added by Sickboy about 5 years ago

Changed: MissileGuidance incomingMissile eventhandling. refs #9112

Revision 78f9e17e
Added by Sickboy about 5 years ago

Leftovers. refs #9112

History

Updated by KingHomer about 5 years ago

Yes why not? If designated with the laser the Longbow Hellfire will find its target. Sure it is "unusal" to "lock" a target like that but with laser designation and map click feature this should be possible.

Updated by animal_mother about 5 years ago

But there is no laser!

When the FCS is fully implemented I understand that the longbow hellfires will have the LOAL modes for laser guided mode - but this test was using "radar" only. My guess is that the FCS module uses the target list to emulate the longbow radar FCS, and that static targets are incorrectly lumped in the same class as vehicles.

Updated by animal_mother about 5 years ago

Ill test later today to see if the missile locks on personell targets also.

Updated by Sickboy about 5 years ago

  • Category set to Config
  • Status changed from New to Assigned
  • Assignee set to KingHomer
  • Target version set to 1.0.3

Updated by animal_mother about 5 years ago

Yes, the missile locks even on single infantrymen hehe..

Updated by KingHomer about 5 years ago

  • Assignee changed from KingHomer to zGuba

Updated by KingHomer about 5 years ago

  • Priority changed from Normal to High

Updated by Sickboy about 5 years ago

I think this is a config property about right-click lock-on or ?

Updated by Clowns2 about 5 years ago

No knowledge here in config property about right-click lock-on, info?

Updated by animal_mother about 5 years ago

Wasnt using right click (thats hard in a chopper anyways unless you are gunner)

No I select targets from the command-2 list

Updated by Sickboy about 5 years ago

Could someone please verify the behaviour in Vanilla ArmA 2 ?

Updated by animal_mother about 5 years ago

If you mean regular Arma2 (unmodded) then the answer is no, the hellfires do not lock at all from the target menu - and it does not lock on infantry.

Updated by Sickboy about 5 years ago

  • % Done changed from 0 to 10

Thanks, could someone please verify the behaviour without the ace_c_ai_**** addons loaded?

Updated by KingHomer about 5 years ago

  • Priority changed from High to Urgent

Updated by Sickboy about 5 years ago

  • Priority changed from Urgent to High
  • Target version changed from 1.0.3 to 1.1

As it would be a real waste to lock hellfires onto soldiers, and StaticWeapon lock-on still being unclear, im moving this up.

Updated by Evil_Echo about 5 years ago

Predator drones use Hellfires vs high-value personnel all the time.

Updated by S2 about 5 years ago

Not only predator drones but apache's and other rotary aircraft as well, its often the first weapon they use in engaging groups of dismounts, the 30mm was not designed to kill troops, its HE effective is quite weak. Just watch the hundreds of youtube videos, the usually engage with hellfire first.

Updated by animal_mother about 5 years ago

Question is not whether you can use hellfires to kill personell targets. Of course you can. But in this case, you get RADAR lock on personell and static targets. RADAR LOCK.

In the cases where they use hellfires on personell targets, I guess a laser marker is involved in the process.

Updated by zGuba about 5 years ago

  • Status changed from Assigned to Feedback
  • % Done changed from 10 to 50

ATM You can use Apache's own laser designator to send direct target location to AGM-114L. Until we have interface done, there's nothing to do about this.

Updated by tcp about 5 years ago

As has been said, the hellfire is not locking on the laser, supposedly, Magic-Radar / TAB-kill is possible on all units including personnel and statics. This may need more attention.

Updated by zGuba about 5 years ago

Removing irLock for AGM-114L round will solve this then. But the hellfire thread should make the missile quit following such moving target and lock on the position.

Overkill for A2 IMO. Actually you can lock on any position when laser rangefinder is on it (but the missile will use inertial guidance, fire and forget!)

Map interface would allow sniping out marked machineguns by distant Apache player crews ;)

Updated by Sickboy about 5 years ago

tcp wrote:

As has been said, the hellfire is not locking on the laser, supposedly, Magic-Radar / TAB-kill is possible on all units including personnel and statics. This may need more attention.

Obviously AGM-114-L Longbow Missiles lock on the Radar targets :) They're Radar Guided..

Re the op, afaik we are unable to change radar lock on on soldiers and static weapons.
Again, I don't see the priority in this, simply because wasting your hellfire on a soldier, is just insane, isnt it ?

Updated by zGuba about 5 years ago

Again, I don't see the priority in this, simply because wasting your hellfire on a soldier, is just insane, isnt it ?

http://www.youtube.com/watch?v=I4yP4lUCISs :)

But I doubt if they actualy used AGM-114L.

Updated by Sickboy about 5 years ago

  • Target version changed from 1.1 to 1.0.5
  • % Done changed from 50 to 80
  • Component set to sys_missileguidance

I applied changes that should assist in excluding hellfires from being able to lock on to Man and StaticWeapon :)
Will be included in 1.0.5

Updated by Sickboy about 5 years ago

  • Status changed from Feedback to Closed
  • % Done changed from 80 to 100

In 1.0.5 (later today) no Hellfire will lock on Men or StaticWeapons.
You can still point your laser anywhere you want and fire of course. Just like you can order your AI to fire at them, the missiles just won't track these vehicles.
Also, if AI is gunner, with longbow missiles, you can tell him to target Man or StaticWeapon, but the missile won't lock on and just fly away.

Further improvements, etc I think have to wait for our next Minor version release, in some months.

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