Bug #9105

Getout pos for BMD1's konkurs gunner position too high

Added by VKing about 5 years ago. Updated about 5 years ago.

Status:Closed Start date:02/15/2010
Priority:Low Due date:
Assignee:Aushilfe % Done:

100%

Category:Config
Target version:1.0.4
Component:c_veh_bmd1 Affected Version:
Close Reason:

Description

Observed:
The getout point for the konkurs operator's position is several metres above the ground, leading to injury when falling back down. It also appears to have no animation.

Expected:
Konkurs gunner getout action using same getout point and using same animation as gunner getout action.

History

Updated by Sickboy about 5 years ago

  • Category set to Config
  • Status changed from New to Assigned
  • Assignee set to Aushilfe
  • Priority changed from Normal to Low
  • Target version set to 1.0.3
  • Component set to c_veh_bmd1

Updated by Sickboy about 5 years ago

  • Target version changed from 1.0.3 to 1.1

Updated by rocko about 5 years ago

  • % Done changed from 0 to 50

Konkurs seat has no* getin memory point* defined. Because of that either a hardcoded position is choosen from the engine or another yet unknown memory point is taken as backup.

Adding a getin animation as well fixes the lack of an animation. Adding an available memory point, e.g pos gunner fixes the too high ejection position.

Updated by Aushilfe about 5 years ago

  • Status changed from Assigned to Resolved
  • % Done changed from 50 to 100

Updated by Aushilfe about 5 years ago

  • Status changed from Resolved to Closed

Done

Updated by rocko about 5 years ago

  • Target version changed from 1.1 to 1.0.4

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