Task #8901

Map targetting UI for Longbow Hellfire

Added by zGuba about 5 years ago. Updated almost 5 years ago.

Status:Rejected Start date:02/07/2010
Priority:Normal Due date:
Assignee:tcp % Done:

0%

Category:Complex
Target version:-
Component:sys_missileguidance Affected Version:
Close Reason:

Description

Project of functionality:
1. Player uses user action menu to select map coordinate mode.
2. Small UI window appears with map inside.
3. Map click EH launches search for vehicles with irTarget = 1 cfg property around target zone is issued.
4. If no valid targets, return newly created logic object with little dispersion. Otherwise return vehicle closest to the point. Do not inform player about the result of script.
5. Set helicopter gvars object longbowTarget to _target, and bool longbowData to true. (also make fnc incomingMissile break existing datalink, in case the player wants to engage threat ASAP)
6. Player launches missile which autonomosly download target data.
7. Map target is cleared and datalink broken.

Additional functionality:
- show target marker on the map only when targetting UI is up
- automatically close the targetting interface 3 seconds after last target set click (any correctments will reset the timer and go back to 3) or when player is dead or outside vehicle
- restore last target option - memory with position
- logic object could be made of invisible armored target to make AI shoot at it
- proposed target scan ranges: moving objects (+5m/sec) - 30 meters, static - 10 meters around the target zone

Please find some UI scripters for me :)

History

Updated by Loggert about 5 years ago

Could this be done from other players?
If one player set marker in map and uses radio(or something like that) to send it to chopper?

Updated by zGuba about 5 years ago

That's just idea ATM. Could take long to implement as there are other issues along, and I am not expert in that field.

Updated by UGLY58 about 5 years ago

LOAL AGM-114L Hellfire here we come

Updated by Sickboy about 5 years ago

  • Assignee changed from Sickboy to tcp

Updated by mr.g-c about 5 years ago

Wow sounds nice and very new to me...
Is this the primary way in RL how Radar-Guided Hellfires work?

Updated by VKing about 5 years ago

I was under the impression that the standard way of firing longbow hellfires was to detect targets with the longbow radar and slave the hellfires to that before firing.

Updated by zGuba about 5 years ago

VKing wrote:

I was under the impression that the standard way of firing longbow hellfires was to detect targets with the longbow radar and slave the hellfires to that before firing.

Our current system works quite like that ;)

Updated by VKing about 5 years ago

Indeed, but is the hellfire capable of identifying a radar target as a valid target without input from the launch platform?

Updated by zGuba about 5 years ago

It has inner doppler radar and inertial guidances for it.

Updated by UGLY58 about 5 years ago

You are right it needs the Longbow normally for LOBL, but there is another mode LOAL, where you can have the coordinates of a target passed from a Longbow equipped Apache to a non-longbow equipped Apache. This is what the map click is intended to emulate. You should not be able to hit a target unless the coords are very accurate to keep this in check for balance.

Updated by zGuba about 5 years ago

UGLY58 wrote:

You are right it needs the Longbow normally for LOBL, but there is another mode LOAL, where you can have the coordinates of a target passed from a Longbow equipped Apache to a non-longbow equipped Apache. This is what the map click is intended to emulate. You should not be able to hit a target unless the coords are very accurate to keep this in check for balance.

I believe 30 meters scan radius for moving targets and 10 meters scan radius for static target would be fair enough in ARMA2.

Updated by UGLY58 about 5 years ago

Sounds good, 30/10 like I said needs to be tight.

Updated by Nou about 5 years ago

How are the coordinates passed in real life? MGRS references which it then uses an inertial system to track where the missile needs to move before it searches?

Wouldn't a non-map, grid reference system be less distracting to the pilot and faster or do they have a map on the Longbow? Maybe a combination of both, one for ease of use and one for speed?

Updated by tcp almost 5 years ago

  • Status changed from Feedback to Rejected
  • Target version deleted (Planned (Needs Contributors))

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