Feature #8879

Tank Commander Interface Dialog

Added by Moach over 5 years ago. Updated over 4 years ago.

Status:Rejected Start date:02/06/2010
Priority:Normal Due date:
Assignee:- % Done:

0%

Category:Script
Target version:-
Component: Affected Version:
Close Reason:Technical Implications

Description

this was first posted as an extention to the tank FCS ticket, but as requested, here it is as an indepandant ticket

original text:

tanks are very clumsy to control at the moment, the commander must go through his gunner´s actions menu in order to switch the type of shell being used and theres no way to tell the driver at which speed he should drive to a waypoint

i suggest a 1/3screen-sized dialog positioned at the lower part (kinda like a starcraft GUI), available to the commander, featuring the following controls:

- clickable map for waypoint ordering
- cursor toggle key for alternating periscope control and dialog interaction
- buttons for setting the driving speed - to be used for waypoints
- a selection list for ordering the gunner to change ammo type (with filters for target types such as
houses, vehicles, personnel, etc...)
- a known targets list for quick target ordering
- a "no target" button (i know it´s redudndant, but it makes sense towards the coherence of the dialog)

a more advanced feature i considered would be a "paint route" mode where one could drag the cursor over the map painting high-precision waypoints that could be delivered to the driver as a sequence of direct commands (this simulates being able to properly explain your intentions to the driver - which is not possible with AI)

this interface could be integrated in some with the tank fire control system mentioned in the other post

can this be done?


Related issues

related to A.C.E. for OA - Feature #9577: Features you would like to see in ACE Expired 03/13/2010

History

Updated by rocko over 5 years ago

  • Tracker changed from Bug to Feature

Updated by Sickboy over 5 years ago

  • Target version set to Planned (Needs Contributors)

Updated by tonci87 over 5 years ago

- clickable map for waypoint ordering-> Not needed, works fine with normal Map
- cursor toggle key for alternating periscope control and dialog interaction-> Would be good
- buttons for setting the driving speed - to be used for waypoints-> Not needed Use Q,W,and E Key
- a selection list for ordering the gunner to change ammo type (with filters for target types such as
houses, vehicles, personnel, etc...)-> Really Needed!!
- a known targets list for quick target ordering-> Would be cool
- a "no target" button (i know it´s redudndant, but it makes sense towards the coherence of the dialog)-> Would be ok too

Updated by Moach over 5 years ago

allow me to clarify

the clickable mini-map has indeed a point, while using the map has indeed the same effect, there´s a little "receiving" delay between returning from the map to the game - in combat this can be a bit of a problem
plus the mini-map could have the advanced "paint path" function described above

the buttons for driving speed are not the same as using the Q W E keys... when you use those, you cancel the current waypoint for the driver, and he goes on straight ahead... the buttons i suggested have effect on the speed used WHILE driving to waypoints, which the QWE keys have no control of

obviously you can see where i mixed up the lines about the ammo change bottons and targets list - the filters for target type are for the targets list, not for the ammo selector (that would make no sense) - while that is obvious, i thouigh i´d make a remark for documentation´s sake

thanks for the votes!

cheerz

Updated by rocko over 4 years ago

  • Status changed from New to Rejected
  • Target version deleted (Planned (Needs Contributors))
  • Close Reason set to Technical Implications

Maybe at a later point. The engine does not allow certain points mentioned in this ticket.

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