Bug #8361

when units dismount the helo they get injured cause the helo hover is a little to high

Added by panthersfan717 about 5 years ago. Updated over 4 years ago.

Status:Expired Start date:01/21/2010
Priority:Normal Due date:
Assignee:- % Done:

0%

Category:AI Issues
Target version:-
Affected ArmA II version:1.05.62017 First affected build:
Reproduced by another DH user:No First affected ArmA II version:
I am using some Mods:No Single / Multi Player?:
I am using: BIForumURL:
Reproducible for you:No NGUrl:
Related to content of DLC: WIKIurl:

Description

is there any pos you could improve the height with your helos, when troops dimount atm it a little to high and end up getting injured

mytest.zip (2.7 kB) panthersfan717, 01/23/2010 01:00

History

Updated by Alex72 about 5 years ago

Land"land" with invisible helipad doesnt work anymore?

Updated by kju about 5 years ago

  • Due date set to 01/28/2010
  • Status changed from New to Feedback

Without a demo missions and repro steps, this will be rejected.

See the wiki

Updated by panthersfan717 about 5 years ago

ok to did 4 test but i got the same result but i work out the injury's where noticeable cause of the ACE wounding sys

Test 1:
I just created 1 group with 5 men and a helo and use a waypoint disembarked the 5 man group but the helo came in the same height.

Test 2:
I just created my 5 man group and placed just the high command and sync it with my group and the helo, chose my location on the map, disembarked the group and the helo settle at the same height.

Test 3:
I had myself as a lone commander, create a group and placed a helo on the map, i used the high command and just 1 subordinate module, sync my self to high command then subordiante then sync the helo and the group to the subordinate, but i could not command the group to mount the helo.

i could not get any screen but i have uploaded the test missions, but every thing is fine when it comes to injuries the only difference is if you use the ACE wound sys, as the injuries are more define, but if people are using sec op then over time i think it be a problem jump out the helo all the time.

and it dose not matter if your use ACE mod or not when it come to the group disembarking from the helo set dismount height, just the ace wounding sys making the injuries more realistic.

hope this report help, i'm more than happy testing the game, cause i take way to seriously and i think real world tactic not just what the game produces

heres the link to the demo i fixed up,

Updated by kju about 5 years ago

  • Due date changed from 01/28/2010 to 04/21/2010
  • Category set to AI Issues
  • Status changed from Feedback to Assigned

Updated by kju about 5 years ago

  • Affected ArmA II version changed from Please select... to 1.05.62017

Updated by kju over 4 years ago

  • File 0003.jpg added
  • File 0002.jpg added
  • Due date deleted (04/21/2010)
  • Affected ArmA II version deleted (1.05.62017)
  • Audio card set to Please specify!
  • Size of OS swap file set to Please specify!
  • I am using some Mods set to No
  • Reproducible for you set to No

Updated by kju over 4 years ago

  • Tracker changed from Bug to Feature

Updated by kju over 4 years ago

  • Tracker changed from Feature to Bug

Updated by kju over 4 years ago

  • File deleted (0003.jpg)

Updated by kju over 4 years ago

  • File deleted (0002.jpg)

Updated by kju over 4 years ago

  • Due date set to 10/01/2010
  • Status changed from Assigned to Feedback

Sorry your demo missions are way too complicated.

1 uses addon. No go sorry.

2 and 3. How to get AI board a chopper with HC in the first place?

Please provide a simple demo mission with repro steps.

Updated by kju over 4 years ago

  • Affected ArmA II version set to 1.05.62017

Updated by kju over 4 years ago

  • Due date deleted (10/01/2010)
  • Status changed from Feedback to Expired

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