Bug #7911

ACE2 blocks shift+F combo from normal 'game' usage

Added by dslyecxi over 7 years ago. Updated over 7 years ago.

Status:Closed Start date:01/10/2010
Priority:Normal Due date:
Assignee:- % Done:


Target version:-
Component: Affected Version:
Close Reason:


I use F to toggle between standing/crouched. Shift is temporary speed change. When combining the two (ie, running via shift and hitting F to toggle my stance while running), in normal A2, it works as expected. When ACE2 is running, I get no response from shift+F. This is a fairly recent issue, sometime post-A2-1.05.

Having the ability to use shift-F as in the past would be appreciated.

Reported version is ACE 0.2.211

I assume this is related to ace_sys_attachments, with it having F as the default bind, hardcoded to use shift. It's different from how things used to work, though, so I mention it in case there's something that needs to be changed regarding it.

Related issues

related to A.C.E. for OA - Bug #7593: Changing sight (Shift+F) change also fire rate (eg. from ... Closed 01/01/2010

Associated revisions

Revision 097eb712
Added by Sickboy over 7 years ago

~ Changed: Attachments keyhandler only grabs key-action when really having CQB. Fixes #7911

Revision 87b0a719
Added by Sickboy over 7 years ago

Changed: Comment. Shift isn't hardcoded at all for attachments system. Refs #7911


Updated by Sickboy over 7 years ago

  • Status changed from New to Resolved
  • % Done changed from 0 to 100

Updated by rocko over 7 years ago

  • Status changed from Resolved to Closed

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