The need for support.
|Target version:||Warfare BE 2.054|
|Affected Version:||I am using some Mods:|
|Affected ArmA II version:||Please select...||Reproducible for you:|
Since the fuel comsumption of vehicles is nile in ArmA 2 due to the tiny distances on the map, i think it would be good to add
- a fuel consumption multiplier
- longer repair times
- modify instant repair to somewhat like minutes depending on the unit and damage level ( f.e. 1min. per 10% of damage to a MBT )
- same to refuelling and rearm. An acquaintance was part of a Gepard ( german AA tank ) crew, they needed the whole crew to load an ammo belt into the tank which took them a couple of minutes. And that wasn't even a full reload. And 500L of fuel isn't filled in a matter of seconds either.
- remove support/repair in town centers
- modify rights to certain classes such as enginieers ( will be explained a bit lower )
to make supply vehicles a more valuable asset in warfare. Almost nobody uses them because they can have instant support in town centers.
Also the enginieers should not have the ability to fully repair a heavily damaged vehicle and take longer to do so. It might be useful but this should not be Battlefield 2 style where you can fix everything with a wrench and some superglue.
This might add a touch of real combat given that this is "a military simulation" as many cry out when ArmA 2 is beeing called a shooter. I would call it a military game instead ;)
Updated by fambaa over 6 years ago
I understand your point. The thing is that you hardly get any chance to refuel/repair/rearm other than in town centers.
The depots already simulate a kind of battlefield support.
As you said, distances are tiny. Thats why you cant just hide support vehicles behind the lines.
Lengething the times is a good idea. That would actually stop a camping tank at depots you cannot destroy, because hes repairing the whole time.
Reducing support only to engineer classes I find is a bad idea. Its good how is it right now. That everyone can use a repair truck. Pioneers only would fit mre into a non-AI Warfare Version with 100 players and no AIs on either side.
Updated by Crusader over 6 years ago
I agree with fambaa.
I think to keep things from bogging down too much, increasing the rearm, repair, refuel times at the depots is a good idea, but I would make it like 30-60 sec (to circumvent the invincible tank problem) but not longer.
So IMO yes to the point above and no to all others.
(As I partially agree, I will refrain from voting in either direction)
Updated by Zith over 6 years ago
Adjusting the time needed for support actions is a sound idea. Here's a suggestion on taking a bit further:
Factory & Supply Depot: Fully repair any damage to any vehicle.
(new, built by deploying repair truck) FARP: Repair any vehicle to combat level as well as refuel/rearm.
Town center & Engineer: Repair immobilising damage to armor(tracks, engine) and fully repair softskins.
Updated by Enforcer over 6 years ago
Almost forgot anoter reason why repair and rearm times should be increased.
In the BIS forum some player were talking about a cheating Tunguska player. I rather think he used the feature "instant" repair and rearm so it took a couple of missiles to destroy his tank. Giving time to repair and repairing in steps should remove such problems like invincible and fully rearmed tanks, giving assaulting players a chance. Given the size of the battlefield i think 30-60 seconds is not enough compared to taking down an enemy in a blink of an eye. In RL one takes the opportunity to retreat if damaged and return after repairs.