Bug #7366

Modding: AI does not reload manually reloadable vehicle weapons of secondary turrets on its own

Added by zGuba over 5 years ago. Updated over 1 year ago.

Status:Assigned Start date:12/25/2009
Priority:Normal Due date:03/01/2012
Assignee:Dwarden % Done:

0%

Category:AI Issues
Target version:1.63 BETA
Affected ArmA II version:1.60.87580 First affected build:
Reproduced by another DH user:Yes First affected ArmA II version:
I am using some Mods:Yes Single / Multi Player?:
I am using:OA only BIForumURL:
Reproducible for you:Yes NGUrl:
Related to content of DLC: WIKIurl:

Description

As in title. Needed for immersion and tactical reloads.

Reproduction
- have vehicle with manually reloadable weapon (autoReload = 0) and several magazines in secondary turret configured (tank commander, Mi-8 gunner - use mod like ACE for example)
- place it in the editor under player's command
- add target like enemy soldier without weapons, make him invincible
- wait until AI depletes magazine

Expected
- AI in secondary turrets reload magazines on their own and continue firing when needed.

Observed
- AI keeps staring at targets and does nothing

Cumbersome workaround
- additional muzzle for AI (muzzles[]={this,"xxxAI"}), though engine wise fixing it would work much better

CIT_7366_autoReload.7z - Reproduction mission. Secondary issue attached. (1.6 kB) zGuba, 12/29/2011 20:22


Related issues

related to ARMA2 Community Issue Tracker - Bug #15293: The AI tank gunner should automatically switch to and use... Assigned 11/20/2010 10/28/2011
related to ARMA2 Community Issue Tracker - Bug #23017: AI gunner is unable to use secondary/multiple magazines o... Assigned 08/01/2011
duplicated by ARMA2 Community Issue Tracker - Bug #14404: AI Commander does not reload MG in armoured vehicles. Duplicate 10/14/2010
blocks A.C.E. for OA - Support #7327: AI do not reload commander machineguns on tanks (just che... Rejected 12/24/2009

History

Updated by zGuba over 5 years ago

  • Status changed from New to Assigned

Updated by Fireball over 5 years ago

  • Assignee set to Luca

Updated by Trapper about 5 years ago

It doesn't affect secondary turrets only.

With ACE2 Beta 0.2.225 the T-72A's coaxial PKT MG has magazines added and the AI gunner in a tank with player as commander won't reload a new magazine on his own.

Updated by Zeddy about 5 years ago

Can we get more information on the:

Cumbersome workaround
- additional muzzle for AI (muzzles[]={this,"xxxAI"}), though engine wise fixing it would work much better

I cannot find guidance as to where this goes, what xxxAI is meant to reference, etc. I wish to implement this in one of my scenarios, if possible.

Any help would be greatly appreciated. :)

Updated by zGuba almost 5 years ago

It's config stuff, for addonmakers ;)

Updated by kju over 4 years ago

  • Due date changed from 02/25/2010 to 10/01/2010
  • Status changed from Assigned to Feedback
  • Assignee deleted (Luca)

Any difference in latest OA?

Updated by kju over 4 years ago

  • Assignee set to zGuba

Please provide a simple demo mission.

Updated by zGuba over 4 years ago

Improved description/repro steps a bit. But I'm not sure if the issue still appears.

Updated by El_Duderino over 4 years ago

yeah i can confirm the issue is still there.

Updated by kju over 4 years ago

  • Due date changed from 10/01/2010 to 12/01/2010
  • Status changed from Feedback to Assigned
  • Assignee changed from zGuba to Dwarden
  • Affected ArmA II version changed from 1.05.62017 to 1.55 BETA

ty

Updated by kju over 4 years ago

  • I am using set to OA only
  • Reproducible for you changed from No to Yes

Updated by zGuba over 3 years ago

  • Due date changed from 12/01/2010 to 12/01/2011
  • Affected ArmA II version changed from 1.55 BETA to 1.59.79384
  • CPU deleted (Please specify!)
  • Audio card deleted (Please specify!)
  • Size of OS swap file deleted (Please specify!)
  • Language deleted (Please set for missions)

Updated by zGuba over 3 years ago

  • Affected ArmA II version changed from 1.59.79384 to 1.60.87580

Repro being developed

Updated by zGuba over 3 years ago

Updated by zGuba over 3 years ago

  • Due date changed from 12/01/2011 to 03/01/2012

Updated by zGuba over 3 years ago

  • I am using some Mods changed from No to Yes

Updated by Dwarden over 3 years ago

  • Target version set to 1.61 BETA

Updated by zGuba about 3 years ago

  • Description updated (diff)

Updated by kju over 2 years ago

  • Target version changed from 1.61 BETA to 1.63 BETA

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