Task #69

Merge info to Wiki

Added by kju over 6 years ago. Updated over 6 years ago.

Status:Closed Start date:01/26/2009
Priority:High Due date:
Assignee:kju % Done:

0%

Category:-
Target version:0.1.0

Description

http://community.bistudio.com/wiki/Tools:Roller#Special_objects

Now some additional points:

a) Objects

The island most likely has OFP object addons. These do not exist in ArmA. This is where the ACE island pack comes in. The-f made a mapping from OFP to ArmA models for there objects where a suitable replacement was available. The rest of the objects, that had no replacement in ArmA, have been converted to ArmA and are part of the ACEIP. So you can either make your island use the objects from the ACEIP or exchange them with anything else that is available in ArmA.

Note that for custom made OFP object addons this is especially important. The-f did convert the popular object addons from OFP.

Only a YAML mapping file needs to be written and the objects
defined in v3. Here is a YAML object mapping file to see how
simple that is:

...

b) SAT and ground textures.

You can download template PEW file for all common OFP sizes.
The number is four as OFP always had cell size 50 (128, 256, 512, 1024).

These template PEW already have a SAT and ground textures
defined. They use a single rvmat and texture for the SAT and
ArmA textures for the ground textures.
The result looks quite nice. Of course one can replace the
textures in the v3 PEW as one likes to.

You may try to use the OFP textures to generate a SAT from
that. However prior tests were not really convincing.

c) MASK

Based on the object and terrain height data the app can generate a Mask.
This allows different ground textures below woods compared to the rest of
the island, as well as no clutter below houses and streets.
Same for the sea and water-land transition.

d) Cell size.

That is quite interesting. Due to only 50 m cell size OFP islands
look quite "blocky". However if you import the 50 m cell size
terrain data, ArmA does apply some smoothing algorithms
ingame. As a result they do look a lot smoother.

At the same time the tool support a feature to recreate the
same look at the OFP terrain by halving the cell size,
adding addition terrain points and calculating the height for
the new points.

e) forest blocks.

As the OFP blocks cannot be "set to ground" in a 8wvr WRP, they
do fly in set on uneven terrain most of the time.

Instead the tool replaces the forest block objects. It places
individual trees and bushes in the same area instead.

There is an additional definition file to configure the composition.
You can set the min and max number per forest block triangle or square
as well as the relative distribution of the different objects (in each layer).

FUTURE: You have one layer for trees and one for bushes. Like high and low setting.

http://community.bistudio.com/wiki/Visitor_3_Manual
http://community.bistudio.com/wiki/Oxygen_2_-_Manual#Buldozer_navigation

History

Updated by Spooner over 6 years ago

  • Status changed from New to Assigned

Updated by Spooner over 6 years ago

  • Subject changed from Merge info to BIKI to Merge info to Wiki

Now required on local Wiki (BIKI page disbanded)

Updated by kju over 6 years ago

only these two are missing from what i can see:

c) MASK

Based on the object and terrain height data the app can generate a Mask. This allows different ground textures below >woods compared to the rest of the island, as well as no clutter below houses and streets. Same for the sea and >water-land transition.

d) Cell size.

That is quite interesting. Due to only 50 m cell size OFP islands look quite "blocky". However if you import the 50 m >cell size terrain data, ArmA does apply some smoothing algorithms ingame. As a result they do look a lot smoother.

At the same time the tool support a feature to recreate the same look at the OFP terrain by halving the cell size, >adding addition terrain points and calculating the height for the new points.

Updated by Spooner over 6 years ago

Done those, but if you want to expand them, that is up to you.

Updated by Spooner over 6 years ago

  • Status changed from Assigned to Closed

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