Bug #6309

Attached Chemlight remains at entry point after getting into a Vehicle

Added by mr.g-c over 7 years ago. Updated over 7 years ago.

Status:Rejected Start date:11/27/2009
Priority:Low Due date:
Assignee:- % Done:


Target version:-
Component: Affected Version:
Close Reason:


When you have a attached Chemlight at you and you are entering a vehicle, the Chemlight remains at the entry-position where you entered the vehicle.

1. Attach Chemlight
2. Get into a Vehicle and drive a bit away from entry point

Suggested Solution:
Upon entering a vehicle, Chemlight should land back in your inventory.


Updated by Evil_Echo over 7 years ago

NOT back in inventory. Would have to be remembered another way and then restored on exit from vehicle.

Updated by rocko over 7 years ago

  • Priority changed from Normal to Low
  • Target version set to 395

Too bad attached objects dont stay on the player even if he is in a vehicle.
A possible workaround would be to store the object in inventory (but only if inventory has space).
Or setPos'ing the object to 0,0,0 so it does not remain at the get in point.

However, I am not going to try "dis aout" and see whichever methods works. For now, objects will stay at getin point.
Once player gets out again the object will be on the new position.

Updated by mr.g-c over 7 years ago

Yes too bad... would be cool if you see a car driving by and it glows inside....
Setpos 0,0,0 is a ideal solution then i guess. :-)

Updated by rocko over 7 years ago

  • Status changed from New to Rejected

Like I said, I wont try it out, whatever version works. If someone can provide sample code or at least can confirm setposing works, then it can become implemented.

Updated by rocko over 7 years ago

  • Target version changed from 395 to 0.6

Updated by Sickboy over 7 years ago

  • Target version deleted (0.6)

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