Feature #6258

Subfolders in the MPMissions directory

Added by Salah over 7 years ago. Updated almost 4 years ago.

Status:Assigned Start date:11/25/2009
Priority:Normal Due date:
Assignee:Dwarden % Done:


Target version:1.63 BETA
Affected ArmA II version:Please select... First affected ArmA II version:
Reproduced by another DH user:No Single / Multi Player?:
I am using some Mods:No BIForumURL:
I am using: NGUrl:
Reproducible for you:No WIKIurl:
Related to content of DLC:



Currently, to my knowledge, all mission files on a dedicated server need to be directly inside the missions folder, which makes it rather awkward to use and update when there are a lot of missions in it.

It would be nice if it was possible to organize the mission files into sub-directories, meaning that Arma2 needs to scan these too for available missions. Maybe restrict it to two levels deep.


Related issues

duplicated by ARMA2 Community Issue Tracker - Feature #4389: No subfolder support in dedicated server Duplicate 09/08/2009


Updated by kju over 7 years ago

  • Subject changed from Dedicated Server Mission Directory to Subfolders in the MPMissions directory
  • Category set to Interface
  • Status changed from New to Assigned

Updated by oktane about 7 years ago

Such a simple request yet critical to the game interface ease-of-use! Thank you.

Updated by Dr_Eyeball about 7 years ago

Good request. I'm surprised there aren't more votes for this.
With missions packs containing anywhere from 10, 30 up to 70 missions per pack, the mpMissions folder is just so untidy. The mission listbox is extremely long and unmanagable, but with some simple sub folder grouping, it could be much more managable and user friendly.

The surprising thing is that BIS have implemented sub folders for SP Scenarios ("Single Missions") already, so the implementation logic would be almost the same for MP.

So "C:\Program Files\Bohemia Interactive\ArmA 2\missions\My sub folder\sub level 2" works fine.

Updated by oktane about 7 years ago

I want to mention another important facet of this:
The time it takes for the game/server to process all of the mission files' meta-data. (ex: mission name) It must depbo the file, parse description.ext/mission.sqm, and the time really adds up. You can test the time it takes by running a mission, then log in and do #missions. Note the time it takes from when you typed it to when you get the list.. this is the time it is taking to generate the list. It does not cache the data. This ultimately limits how many missions you can have on the server, since the wait time grows with each one. If subfolders existed, the game could intelligently query only the missions in that subfolder you clicked. It's a shoddy solution to the wait issue, but it is simple to implement.

Updated by Salah almost 7 years ago

any update on this?

Updated by shuko almost 7 years ago

No support for subfolders in hosted nor dedicated server in OA.

Updated by Dwarden over 5 years ago

  • Assignee set to Dwarden
  • Target version set to Upcoming version

worthy idea (it's already in some state of WIP - experimenting)

Updated by Dwarden over 5 years ago

  • % Done changed from 0 to 10

Updated by Dwarden over 5 years ago

  • Target version changed from Upcoming version to 1.61 BETA

this should be finished, some work began on it but got stuck

Updated by Terox over 5 years ago

excellent idea, especially for sorting @mod required missions

maybe best approach would be to have BIS Vanilla missions in root and all -mod required missions to be held in either
mpmissions/sub-mod folder
@Mod/MpMissions folder

Loading root mpmissions folder and a sub folder defined in the config parameters

Updated by doveman almost 5 years ago

I really hope to see this implemented soon as my MPMissions folder is a mess!

I also wonder why only @mod\addons folders are implemented and not also @mod\MPMissions and @mod\Missions, as then we could keep missions that are designed for specific mods in the mod folder and then if that mod isn't enabled, those missions wouldn't even show up, eliminating the chance of trying to play it when the necessary mods aren't available?

Updated by kju almost 5 years ago

  • Target version changed from 1.61 BETA to 1.63 BETA

Updated by kju almost 5 years ago

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Updated by doveman almost 5 years ago

Perhaps the use of sub-folders in Campaigns could be looked at as well as part of this fix, as that doesn't seem to be working properly http://forums.bistudio.com/showthread.php?139162-Campaigns-in-sub-folders-not-displaying-in-selection-screen forcing me to have to move some of the campaigns back into the main folder?

Updated by rundll.exe over 4 years ago

Any word on this? It would be very nice to have. Currenly, the server takes a lot of time reading a huge mission folder. It would be great if we could split them up (eg by addons used)
Maybe it would be even better that the @addon folders would get a MPmissions folder each, so you only load the missions that go with this addon (think CWR, ACE, FDF, islands, etc).

Updated by doveman almost 4 years ago

I couldn't find any request for this in A3 so I've created one here if anyone would like to vote for it http://feedback.arma3.com/view.php?id=9221

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