Feature #5653

Weapons recoil more A1-alike

Added by afp almost 6 years ago. Updated about 5 years ago.

Status:Closed Start date:11/04/2009
Priority:Normal Due date:
Assignee:- % Done:

0%

Category:Config
Target version:1.54.72888
Affected ArmA II version:1.07.71750 First affected ArmA II version:
Reproduced by another DH user:No Single / Multi Player?:
I am using some Mods:No BIForumURL:
I am using: NGUrl:
Reproducible for you:No WIKIurl:
Related to content of DLC:

Description

Hello guys. Weapon recoils are not the same as in ArmA 1, you may want to check this thread that I started on BIS forum.
http://forums.bistudio.com/showthread.php?t=89724 (I dont think the muzzle rise effect is possible without scripting.)
Cheers


Related issues

related to ARMA2 Community Issue Tracker - Feature #4401: Enable kick back of the rifle in ironsight view Closed 09/09/2009

History

Updated by Ayger almost 6 years ago

Well man..very informative the thread in BI forums..
Try put a vote in your "issue" next time you enter here ;)

Updated by zGuba almost 6 years ago

  • Subject changed from Weapons recoil to Weapons recoil more A1-alike
  • Due date set to 11/20/2009
  • Category set to Config
  • Status changed from New to Feedback
  • Affected ArmA II version deleted (Please select...)

Which A1 configs? 1.0, 1.08, 1.14?

Updated by afp almost 6 years ago

1.14/1.16 But in A1 you need to move the muzzle back in position before last timing, or it does not center right. In ArmA 2 re-centering is done automatically, last triplet can be skipped.
A higher recoil is also nice in ACOG mode, you have the feeling of re-aiming again. The vanilla ArmA 2 recoil is way too small.

Updated by zGuba almost 6 years ago

  • Due date deleted (11/20/2009)
  • Status changed from Feedback to Assigned

Updated by Vic almost 6 years ago

Seems camera is also locked to the weapon in sighted mode, another step back in ArmA2 and probably the reason for ticket #4401 (related?).
I'd also like separate camera movement config entries, reasoning/example can be found in the above mentioned ticket.
Made a small vid using afp's config: http://www.youtube.com/watch?v=TILnkKbW2ro

Updated by afp almost 6 years ago

That's exactly what I meant. Also the ticket mentioned the same kickback issue.
Now I am thinking that they did it on purpose, so like in real, you won't get your eye out when shooting :). Tho the kickback effect in scope mode was kinda cool in ArmA 1....

Updated by afp almost 6 years ago

this is in the next patch..what is it?

[59808] Fixed: DOF in 3D scope view

Updated by zGuba almost 6 years ago

afp wrote:

this is in the next patch..what is it?

[59808] Fixed: DOF in 3D scope view

It's for TrackIR I guess

Updated by Vic almost 6 years ago

Probably postprocessing (blur) fix.
I think ArmA1's unlocked camera would be better for immersion, of course preferably combined with a separate camera kick. One can clearly see in the AK47 video you posted in the BIS forums that the head moves with a slight delay after the weapon kick and many times the body and neck compensate for the shoulder movement (check the subtle downward head movement at 1:19, instead of having the whole head kicked back).

Edit: Another video supporting the ArmA1 approach: http://www.youtube.com/watch?v=G6BpI3xD6h0

Updated by Deadfast almost 6 years ago

afp wrote:

this is in the next patch..what is it?

[59808] Fixed: DOF in 3D scope view

DOF = Depth Of Field - blurring image out of focus (post-processing)

Updated by afp almost 6 years ago

This is a simplier and better start configuration that I tested, after I discovered that triplets may be in fact (time,offset,offset):

{
0,0,0, // dummy, sometimes first triplet is ignored
0.02,0.040,0, // kickback - fast
0.04,0,0.034, // muzzle up, still fast
0.15,0,-0.002, // top delay - slow
0.15,0,0 // recenter slowly
};

You can adjust the feeling with:
- recoil amplitude (muzzle 0.034) - range 0.005-0.070
- kickback length (0.040) - keep it in 0.010-0.060 range
- recentering time (delay and recenter 0.15) - ranges 0.10-0.20

Basically only amplitude can vary but you may adjust it as needed.

Updated by q1184 almost 6 years ago

Arma 1 recoil system definitely gave more freedom in weapon feeling customization. Top creativity killers right now are:

1. Locked eye position (no kickback in ironsight view).
2. Dead-on autorecentering that doesn't depend on recoil config (visible in the video posted by Vic above).

It would be great to have more customization possibilities, like configurable camera movement and the degree to which autorecentering works, from none at all to the 100% like it is now. Configurable degree of recoil randomness/variation from shot to shot might also be an idea, although recoil is already quasi-random depending on current FPS.

Updated by afp almost 6 years ago

Indeed, recoil has a huge implication over the gameplay. In ArmA 1 you could control reaiming after every shot, just like in real. In ArmA 2 you just have to click over and over again, it targets the same direction... The after-shot position was very well balanced with ACE1 sway + recoil.

I dont think its hard to get it back as in ArmA1 and get it fixed in the next patch, maybe we should report this as a bug?

Updated by Suma about 5 years ago

  • Status changed from Assigned to Resolved
  • Audio card set to Please specify!

Re-aiming after each shot is now needed in 71753

Updated by galzohar about 5 years ago

Suma wrote:

Re-aiming after each shot is now needed in 71753

Sounds like a great thing! The need to re-aim is something that is definitely missing pretty badly in Arma 2.

Updated by kju about 5 years ago

  • Target version set to 1.06 BETA

Updated by kju about 5 years ago

  • Status changed from Resolved to Closed

Fixed/done.

Updated by kju about 5 years ago

  • Target version changed from 1.06 BETA to 1.07.71750

Updated by kju about 5 years ago

  • Target version changed from 1.07.71750 to 1.53 BETA
  • Affected ArmA II version set to 1.07.71750

Updated by kju about 5 years ago

  • Target version changed from 1.53 BETA to 1.54.72888
  • I am using some Mods set to No
  • Reproducible for you set to No

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