Feature #4654

Add a parameter to disableAI "move" to allow units turning

Added by Chaos almost 6 years ago. Updated about 4 years ago.

Status:Assigned Start date:09/19/2009
Priority:Normal Due date:
Assignee:- % Done:

0%

Category:Scripting: Problem
Target version:-
Affected ArmA II version:Please select... First affected ArmA II version:
Reproduced by another DH user:No Single / Multi Player?:
I am using some Mods:No BIForumURL:
I am using: NGUrl:
Reproducible for you:No WIKIurl:
Related to content of DLC:

Description

The command

1 unit disableAI "move";

fixes unit totally. This command is very usually for units behind sandbags or walls, but when enemy is flanking them (flanking or deep flanking), they aren´t able to turn towards dangerous left/right or to the back. You can move really very near to those units (1-2 meters), and wait some minutes, but nothing will happens.

I think, those units should be able to turn, because they are able to get up, kneel and down.

History

Updated by Fireball almost 6 years ago

  • Due date set to 10/19/2009
  • Status changed from New to Feedback
  • Affected ArmA II version changed from Please select... to 1.04.59026

Bug or feature is probably in the eye of the beholder. I assume from the BIS point of view this would be a feature, which could potentially break other applications of disableAI "MOVE".

I'd call this a feature request to add an optional parameter (bool) where you could enable turning by setting it TRUE or FALSE (default FALSE).

Updated by Fireball almost 6 years ago

  • Category changed from AI Control to Scripting: Problem
  • Status changed from Feedback to Assigned

Updated by Fireball almost 6 years ago

  • Tracker changed from Bug to Feature

Updated by Fireball almost 6 years ago

  • Subject changed from disableAI "move" fix the unit totally to Add a parameter to disableAI "move" to allow units turning

Updated by Rommel almost 6 years ago

unit stop true

Should be used in preference to stopping the AI Moving, which is exactly that. Stopping the AI MOVING.

Two different purposes.

Updated by Fireball over 5 years ago

  • Reproduced by another DH user set to No

Rommel wrote:

unit stop true

Should be used in preference to stopping the AI Moving, which is exactly that. Stopping the AI MOVING.

Two different purposes.

Thus unit disableAI "move" could be modified to allow turning by default, without need of an aditional parameter - is it that what you're implying?

Updated by Fireball over 5 years ago

  • Due date deleted (10/19/2009)

Updated by kju about 5 years ago

  • Affected ArmA II version changed from 1.04.59026 to Please select...
  • Audio card set to Please specify!
  • Size of OS swap file set to Please specify!

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