ALICE and SILVIE Memory Leaks + Death Issue
|Target version:||1.04.59026 server|
|Affected ArmA II version:||1.03.58659 server||First affected build:|
|Reproduced by another DH user:||First affected ArmA II version:|
|I am using some Mods:||Single / Multi Player?:|
|I am using:||BIForumURL:|
|Reproducible for you:||NGUrl:|
|Related to content of DLC:||WIKIurl:|
After several hours, even with no players, these modules cause enormous FPS drop both on the server and on the clients, it is gradual and instant when joining, at one hour (50fps on client, 48fps on server). At 2 hours (40fps on client, 38fps on server). At 6 hours (30fps on client, 19fps on server). At 8hours (20fps on client, 8fps on server); I proceeded to shut off the server after this, but presume it would only get worse.
Also, rather then make ANOTHER issue thread, why is it when someone dies in multiplayer, they can sometimes appear to die 'twice' in the scoreboard and sometimes even in the message list; although they only died once and its a no respawn mission (ie respawn = "NONE" or respawn = 0). Is this an intentional feature? Or merely an effect of the unconscious state features introduced in ArmA2.
Updated by IceBreakr about 7 years ago
This FPS drop is confirmed in MP while hosting (for example: Crooks v1.21 mission). Host FPS drop is considerable and gets unplayable even in one hour with 8 clients connected - huge memory leak. Mission uses Alice + Silvie modules. Test mission is available here: http://www.armaholic.com/page.php?id=6686