'Force'/'Faction' layer of platoon differentiation.
|Target version:||0.4||Estimated time:||4.00 hours|
Separate platoons into separate 'forces' to make factional differences more apparent, and to further divide up units for player selection.
From the deployment menu, players would first select a force (eg 1st Infantry Company, RACS Armored Battalion), then select the platoon they'd like, then select the squad. This adds an additional selection layer, but it could make the process easier for large force lists. This would make Arma2 games easier to organize, as A2 has many more factions, and could see units fighting on the same side.
(This would also allow situations in which some factions are played entirely by AI, and some by players).
[Side note: With 10 possible Forces (~battalion-regiment-brigade-division), 10 Platoons per force (~battalion-company), 10 Squads per platoon (~platoon-company), and 10 men per squad (~section-squad-fireteam), this raises the maximum number of infantry per side to 10,000 (Or roughly a division). A more common force size would be between company-battalion size for each side, or between 10-40 squads/vehicles, or ~100-400 infantry]
Updated by TheCaptain over 6 years ago
- % Done changed from 0 to 10
in scenario definition, the 'side' classes have been redesignated as the 'force' classes, so there can be more than just three 'forces'. The force definition is where the 'ai' variable for the force platoons is set. Eventually, forces will have additional variables (side, image, name), and (if there is more than one force on a side) show up as a selectable category before you select a platoon and squad.