campaign is unplayable with ace
Because of lethal tailrotors, the campaign has become unplayable. Because the AI is not aware of the tail rotors, it will walk into the tail rotors and fail the campaign missions. I would like to suggest ether disabling lethal tail rotors for the campaign, or just disabling it for AI.
Updated by zGuba about 7 years ago
- Category set to Script
- Status changed from New to Assigned
- Assignee set to rocko
Even without deadly rotors the AI likes to push the rotor with their head and get stuck this way. It should be sorted out by Bohemia Interactive. Until then, AI shall at least crouch instead of getting killed - maybe that's the possible solution?