Feature #4150

dismemberment

Added by th3flyboy over 5 years ago. Updated about 4 years ago.

Status:Rejected Start date:08/29/2009
Priority:Normal Due date:
Assignee:- % Done:

0%

Category:Script
Target version:-
Component: Affected Version:
Close Reason:

Description

Right now, ace doesn't portray the horrors of war... it's time to change that... What needs to be added is things like bodies turning to gibs when hit with explosive ammo, heads and limbs dissappearing when hit with 50 cal ammo, you get the idea...


Related issues

related to A.C.E. for OA - Feature #4203: Wounding/Body armor system Expired 09/01/2009

History

Updated by pufu over 5 years ago

it's time to change that

No it's not. i for once am ALL AGAINST IT

Updated by th3flyboy over 5 years ago

pufu wrote:

it's time to change that

No it's not. i for once am ALL AGAINST IT

so you would rather someone play ace and think going to war is a good idea or fun?

Updated by Maddmatt over 5 years ago

I'm against having limbs come off. Technically it's just not feasible, it requires custom versions of all characters.

For powerful explosions maybe they can be deleted and leave behind blood sprayed on the ground. That way it simulates not having a body left behind and their equipment being destroyed, without appearing ridiculously gruesome.
Risks causing problems if there are scripts that rely on them existing though.

I really don't think "portray the horrors of war" or "think going to war is a good idea or fun" are the kind of arguments we should be having. This is a video game.
Seeing blood and violence here wont even remotely have the same effect as the real thing anyway.

Updated by pufu over 5 years ago

  • Category set to Complex
  • Priority changed from Normal to Low

what maddmatt said.

Besides the amount of work that is needed for dismemberment (custom characters, prly more than 1 per model), ACE scope is not to depict a reality in such a way that you would get sick, or have a bad feeling for blowing a guy to pieces. This is after all a game, and your comparison to the real wars out there is really out of place.

Blood sprays and blood drops could be in, i have no problem with that (minus the possible strains on client machines). BUT as said, i am all against dismemberment and advanced gore

Updated by rocko over 5 years ago

  • Category deleted (Complex)
  • Priority changed from Low to Normal

Updated by zGuba over 5 years ago

Hmmm. When talking about explosions: SLX Mod for A1 had very small amount of dismemberment (boots, head etc.). I've suggested Solus making that head object a vehicle which the guy who was blown up to pieces could be boarded on - so no deleteVehicle stuff etc. will be issued on it, plus we could apply that for player. I weren't feeling sick of it, and I'm not the guy to watch horror movies ;P the only check that should be made is if human was killed with explosive ammo (Hit EH instead of Killed).

Updated by Evil_Echo over 5 years ago

Absolutely against this.

I've seen the effects PERSONALLY of soldiers taking bad injuries. If anyone wants the story I can tell it to you in enough detail to make you not want to eat anything for days.

All I can see of a feature like this is some kid who's not seen the real thing getting his jollies playing junior psychopath. If some other mod wants to do that, fine. We don't need that crap in our work.

Updated by rocko over 5 years ago

  • Status changed from New to Feedback

Updated by zGuba over 5 years ago

Well I only guess about what's left of people who get harmed by aerial bomb, arty shell or HE FFAR exploding nearby, just like with Rocko's ground craters I don't want it to be overdrawn. Nobody said we're going to show people's insides here, and I know that SLX gibs occur ridicolously often too. It surely won't be the no.1 feature of the mod, gotta be disabled by default and possibly created locally only, so everybody will be able to turn it on or off.

Updated by zGuba over 5 years ago

  • Category set to Script

Updated by rocko over 5 years ago

Adding gore effects, such as gib flying around, mutilation and dismemberment cannot be brought in accordance with ESRB ratings or other regional restrictions.

ArmA 2 has been released under different age restrictions for different countries already.
Currently it is available from an average age of 17.

Adding the depiction of intense violence and prolonging blood effects, will surely raise the regional restriction for both, the game and ACE2.

Therefore, to stay out of trouble, I'd suggest to not include any further form of intense violence and recommend to reject this feature.

Updated by zGuba over 5 years ago

  • Status changed from Feedback to Rejected

OK, so I'll do it myself for Polish gamers only (18+ here).

Updated by Squelch over 5 years ago

I strongly agree with the comments made about not including this feature, and support the rejection. If A2 was a disassociated alien shoot em up, it might be different, but given we are losing our respective countrymen every day to the atrocities in the world, it would be poor taste in my opinion.

There is a compromise that would work where the damage is excessive, ie a direct hit from a HE shell, and that is to delete the unit/model. It looks bad to see bodies flying through the air, and even more so without any sort of rag doll physics. If the unit is vaporised on impact, it would serve to indicate a "gib" and remove the body from all use, including removal of weapons/ammo.

A compromise can be met if #4203 can be implimented effectively, and that issue should be the main focus for these sorts of effects.

Updated by zGuba over 5 years ago

Squelch wrote:

I strongly agree with the comments made about not including this feature, and support the rejection. If A2 was a disassociated alien shoot em up, it might be different, but given we are losing our respective countrymen every day to the atrocities in the world, it would be poor taste in my opinion.

There is a compromise that would work where the damage is excessive, ie a direct hit from a HE shell, and that is to delete the unit/model. It looks bad to see bodies flying through the air, and even more so without any sort of rag doll physics. If the unit is vaporised on impact, it would serve to indicate a "gib" and remove the body from all use, including removal of weapons/ammo.

A compromise can be met if #4203 can be implimented effectively, and that issue should be the main focus for these sorts of effects.

That's right, it's ridicolous to see people getting shot 300m in the air and that was the main reason I thought about doing something with it. However deleteVehicle is not the best solution here as we can use invisible "vehicle" for it to be working harmlessly for game environment and affecting the player too.

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