Add artillery module
|Category:||Gameplay - Fundamental|
|Target version:||release 1.14|
Is there any possibility of activating the artilery module so that, at the very least, we could add a mortar tube or three to the list of available material?
Updated by CoolBox-SBS- over 7 years ago
- Category set to Gameplay - Fundamental
- % Done changed from 0 to 50
Ebola has worked on integration of an artillery module into one of his AAS maps, looks promising. Will have to speak about incorporating it once it's been tested.
Updated by BCA_Cat_Toaster about 7 years ago
- Target version set to thefuture
50% done already, six months ago. Personally I don´t like the idea of having artillery that much but it depends on its implemenation of course. Anyway, any news on this?
Updated by kju about 7 years ago
In PvPscene the officer has access to arty.
We are using the one by Bon Inf:
Not to powerful and still easy to use.
Also not resource demanding.
Updated by AGW-Grimes about 7 years ago
I would say if possible implement it into AAS with the ability to be enabled or disabled in a parameter.
Updated by BCA_Cat_Toaster almost 7 years ago
- Status changed from New to Rejected
Rejected, don´t like the idea of having such heavy stuff in AAS in general. If it´s gonna happen my personal wish would be, that this is only available on very large Missions or a pure decision by the Mission-Designer, so we can at least still choose to play AAS without Artillery.
It seems BIS is coming with something here, may that can be used in the future.
Updated by BCA_Cat_Toaster over 6 years ago
- Status changed from Rejected to Resolved
- Target version changed from thefuture to release 1.14
- % Done changed from 50 to 100
Done by BIS. Something that Mission-Makers should use very carefully if at all. Currently have one Mission in the Pack that´s using Mortar: "Drill Bill"