Feature #32297

Add "lock" and "unlock" server commands to server side scripting.

Added by Li0n about 5 years ago. Updated almost 5 years ago.

Status:Assigned Start date:06/02/2012
Priority:Normal Due date:
Assignee:- % Done:


Category:Scripting: New command
Target version:-
Affected ArmA II version: First affected ArmA II version:
Reproduced by another DH user:No Single / Multi Player?:
I am using some Mods:No BIForumURL:
I am using: NGUrl:
Reproducible for you:No WIKIurl:
Related to content of DLC:


So here is the point:
For now, very populated servers began lagging and desyncing when players connect/disconnect often. Even if there is 3 vacant places left. So I decided to wrote a server-side script, that will automaticly lock the server when connects/disconnects are too dense and unlock it after some time or if player amount dropped below thresold. Awaited result - less lagg/desync due to dense connects.
But it seems that #lock and #unlock commands can`t be executed from for example onPlayerConnected event.


Updated by Fireball about 5 years ago

  • Tracker changed from Bug to Feature

Unfortunately there is currently no "server-side scripting" in this sense, so that you could only execute code which is deployed with server mods (for example).

Updated by kju about 5 years ago

  • Category changed from Scripting: Problem to Scripting: New command

Updated by kju almost 5 years ago

  • Status changed from New to Assigned
  • Operating system deleted (Win7 64 bit)

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