Feature #30619

ACOG overlaps HUD

Added by doofclown almost 3 years ago. Updated about 2 years ago.

Status:Assigned Start date:04/23/2012
Priority:Low Due date:
Assignee:zGuba % Done:

0%

Category:Complex
Target version:TBD
Component:sys_reticles Affected Version:
Close Reason:

arma2oa.RPT (2.2 kB) doofclown, 04/23/2012 15:47

arma2oa 2012-04-23 18-45-02-16.jpg (166.3 kB) doofclown, 04/23/2012 15:48

History

Updated by Xeno almost 3 years ago

  • Status changed from New to Rejected

cutRsc engine limitation. We can't move the reticle overlay resource behind the menus, etc.

Updated by rocko almost 3 years ago

  • Status changed from Rejected to Assigned
  • Assignee set to zGuba
  • Priority changed from Normal to Low
  • Target version set to 1.14

Guba, how would it work then?

Updated by zGuba almost 3 years ago

We'd use weaponInfoType entry in CfgWeapons stuff to harness the optics in compatible weapon classes, launch our control script (instead of current PFH loop) and make it appear only in optics mode (IDC 151 IIRC). Sys_Reticles rscs should inherit from default OA RscInGameUI classes.

Updated by rocko over 2 years ago

  • Component set to sys_reticles

Updated by rocko over 2 years ago

  • Category set to Complex

Updated by rocko over 2 years ago

  • Assignee changed from admin to zGuba
  • Private changed from Yes to No

Updated by zGuba over 2 years ago

That will take forever. Mostly because I am quite busy ATM and conversion from RscTitles to RscInGameUI is quite tricky.

Updated by rocko over 2 years ago

  • Tracker changed from Bug to Feature

Updated by rocko over 2 years ago

  • Target version changed from 1.14 to Planned (Needs Contributors)

Updated by rocko about 2 years ago

  • Target version changed from Planned (Needs Contributors) to TBD

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