Bug #30356

SCALAR infinite money bug

Added by mawendt almost 3 years ago. Updated over 2 years ago.

Status:Closed Start date:04/15/2012
Priority:Normal Due date:
Assignee:Tonic-_- % Done:

100%

Category:-
Target version:Version 1D
CPU: Single / Multi Player?:
System RAM size:

Description

Somehow or another, if you pick up money repeatedly quickly, the amount shows an error which is usually 'SCALAR'.... seems this allows infine oney drop and no deductions when purchasing guns...

Its becoming a bit of an exploit... maybe have a loop check or different logic storage for money? A check before money is picked up, and a double check after, so that it is a real number and ends any money collection within 1m?

History

Updated by Tonic-_- almost 3 years ago

mawendt wrote:

Somehow or another, if you pick up money repeatedly quickly, the amount shows an error which is usually 'SCALAR'.... seems this allows infine oney drop and no deductions when purchasing guns...

Its becoming a bit of an exploit... maybe have a loop check or different logic storage for money? A check before money is picked up, and a double check after, so that it is a real number and ends any money collection within 1m?

I can't seem to replicate this bug, I can however replicate making your money go negative when you drop it rapidly but with negative currency you can't seem to buy anything or drop more cash.

Updated by Tonic-_- almost 3 years ago

  • Status changed from New to Closed
  • Assignee set to Tonic-_-
  • Target version set to Version 1D
  • % Done changed from 0 to 100

Ahh, Even though I could not replicate this through user way I have created a work-around for bug: scalar/any

Updated by mawendt almost 3 years ago

just a final on this: it happens when one person is droppingcash, and in the crouch mode having the window open while the othere is picking up the money.

seems to jump to $300 a pick up while hats going on... so it takes two people to leverage this exploit.

Updated by elebertus over 2 years ago

I've been able to somewhat repro when there's heavy desync.

Kill a player
Rapidly click 'Pickup Cash'

The amount of duplicates you can pickup seems to vary with how often you click and how much desync you're experiencing.

I'm pretty sure it's a separate bug though and related to latency.

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