Feature #30315

A proper save function.

Added by DJessey about 5 years ago. Updated almost 6 years ago.

Status:Expired Start date:04/14/2012
Priority:High Due date:
Assignee:Craig_VG % Done:


Target version:1.0
Affected ArmA II version: BIForumURL:


I usually play this mission(More like a mod to be honest) with a couple of friends. And it sucks when for example the host crashes or we want to play again the next day because we'll have to start all over again. So I was wondering if it's possible to put in a proper save function?

As in, The admin can use a certain command to save the server, This includes (Player POS, Objects placed, Cars and their location/status/inventory, player inventories, cache's ect. (Maybe even zombies?) so basicly save everything the players have achieved.


Updated by stk about 5 years ago

yeah this would be a good feature tbh

But it would need to save every thing maybe not so important zombie positions as more will spawn but deffo every thing else.

Updated by Craig_VG about 5 years ago

I would love to do it. When I tried enabling saving, the mission wouldn't load after saving. Dominic got it to work in Degeneration, so I will ask him.

Updated by Craig_VG about 5 years ago

  • Status changed from New to Assigned
  • Assignee set to Craig_VG
  • Priority changed from Normal to High
  • Target version set to 1.0

Updated by Craig_VG almost 6 years ago

  • Status changed from Assigned to Expired

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