Feature #29984

IMPROVEMENT: Team Sizes

Added by mawendt about 3 years ago. Updated about 3 years ago.

Status:Closed Start date:04/01/2012
Priority:Low Due date:
Assignee:Tonic-_- % Done:

100%

Category:-
Target version:Version 1D Estimated time:0.05 hour
CPU: Single / Multi Player?:
System RAM size:

Description

Consider rebalancing teams to have 12 or 15 per team, rather than the present 9/9/18 makeup.

Also, perhaps consider adding a created 'Mechanic' to the civ/independant side - or a Engineer from another faction and call him a deserter.

Might even be an opportunity now to open up the fourth faction, since Zeds are no longer in the mod - maybe a 12/12/12/12 set up with all factions? If you go this direction, and are concerned the AI won't attack their faction, at spawn set all players to faction 'enemy' with a -10000 reputation.

History

Updated by Tonic-_- about 3 years ago

  • Status changed from New to In progress
  • Assignee set to Tonic-_-
  • Target version set to Version 1D
  • % Done changed from 0 to 10
  • Estimated time set to 0.50

Updated by Tonic-_- about 3 years ago

  • % Done changed from 10 to 40
  • Estimated time changed from 0.50 to 0.05

Updated by Tonic-_- about 3 years ago

  • Tracker changed from Bug to Feature
  • Priority changed from Normal to Low

Updated by Tonic-_- about 3 years ago

  • Status changed from In progress to Closed
  • % Done changed from 40 to 100

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