Feature #29909

Suggested Mod Addition: Tire Fix Script (TFS)

Added by mawendt over 3 years ago. Updated almost 3 years ago.

Status:Closed Start date:03/31/2012
Priority:Normal Due date:
Assignee:Tonic-_- % Done:

100%

Category:-
Target version:Version 1D
CPU: Single / Multi Player?:
System RAM size:

Description

Suggest implementation with permisiion and credit Tire Fix Script (TFS) http://forums.bistudio.com/showthread.php?115755-TFS-Tire-Fix-Script

WHAT IT DOES: simple script that seperates tire repairs from other repairs; all players may fix a tire; tire fix takes about 15 seconds, and requires a spare.

IMPACT: mandates an additional scavange requirement, securing tires of the same type of vehicle; makes undrivable vehicles valuable for their scavengeable spare potential; allows non-engineer players to do a real-life non-tecnical common fix, repair a tire, while isolating more complex repairs to the venue of engineer/mechanics like fixing an engine or fuel tank.

EXTENDED IDEA: create 'vehicle parts' token that may be stripped from vehicles, further advancing the scavenge philosphy; damaged vehicles would then require the engineer or mechanic to possess at least one 'vehicle parts' token to repair any severely damaged (red) slot to orange.

History

Updated by mawendt about 3 years ago

Whiskey will work on extending TFS to all game vehicles according to their classes: Urals, Civ Pick Ups, Civ 2 dr and 4 dr, Military SOF, HMMV, Tractors, and Buses.

Each vehicle will have One spare. Tire takes up 3 slots.

Extended: Scavenging may allow to remove all tires as scavenged spares; Key Locations: Mechanics may allow for the 'recovery' of one spare tire type with 1 iron/3 scavenged rubber.

Updated by Tonic-_- about 3 years ago

  • Status changed from New to In progress
  • Assignee set to Tonic-_-
  • Target version set to Version 1D
  • % Done changed from 0 to 70

Implemented into V1D Beta but will have to add additional support for other various vehicles.

Updated by Tonic-_- almost 3 years ago

  • Status changed from In progress to Closed
  • % Done changed from 70 to 100

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