Bug #29050

Frozen AI gunners in fixed wing aircraft turrets

Added by Gnat about 3 years ago. Updated over 2 years ago.

Status:Assigned Start date:03/01/2012
Priority:Normal Due date:
Assignee:Dwarden % Done:

0%

Category:AI Issues
Target version:1.63 BETA
Affected ArmA II version: First affected build:Please Specify...
Reproduced by another DH user:No First affected ArmA II version:
I am using some Mods:No Single / Multi Player?:
I am using: BIForumURL:
Reproducible for you:No NGUrl:
Related to content of DLC: WIKIurl:

Description

As per;
http://forums.bistudio.com/showthread.php?130929-Fixed-Wing-Multiple-Turrets-Testing-Bug
Multiple turrets now work on aircraft, don't know when it happen. (YA! Thanks!)
Jump in any turret as a player and it works fine.
EXCEPT, A.I. appear to be incapable of swinging the same turrets to engage target.
They will not rotate the turret to a target. They will move their heads.
The AI manned turret will rotate ONLY due to Axis Stability control as aircraft moves.
They will fire, but only if a target moves across their static tunnel vision/in front of the gun.

Same problem can been seen with BIS UAV turrets.

Above BIS forum thread has a link to test addon (multi-turret plane) plus a demo mission.

Thanks!

History

Updated by Dwarden about 3 years ago

  • Status changed from New to Assigned
  • Assignee set to Dwarden
  • Target version set to 1.61 BETA

Updated by Gnat over 2 years ago

Given that Iron Front has a turreted aircraft (PE2 that has the same problem), I'd guess BIS would be working on a fix.

Updated by kju over 2 years ago

  • Target version changed from 1.61 BETA to 1.63 BETA

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