Feature #28880

New Scripting Command: setObjectMaterial

Added by Nou about 3 years ago. Updated over 2 years ago.

Status:Assigned Start date:02/22/2012
Priority:Normal Due date:
Assignee:- % Done:

0%

Category:Scripting: New command
Target version:-
Affected ArmA II version: First affected ArmA II version:
Reproduced by another DH user:No Single / Multi Player?:
I am using some Mods:No BIForumURL:
I am using: NGUrl:
Reproducible for you:No WIKIurl:
Related to content of DLC:

Description

It would be really help that in addition to being able to change textures with setObjectTexture we also would be able to set the material for hidden selections. This would allow a number of interesting things to be done in the game.

Therefore I would like to request that a command such as setObjectMaterial be added to the engine with the same parameter setup as setObjectTexture.

Thank you!

History

Updated by Fireball about 3 years ago

  • Status changed from New to Assigned

Updated by kju about 3 years ago

How about giving some examples for the "interesting things"?

Updated by Nou about 3 years ago

Adding transparencies to existing models is the main thing. Currently if you try to add a transparent CO texture to a model the other maps (SMDI, Normal, etc) show up as black in the transparent area with their details still showing.

For example I am working on a massive wounding system, where there is the possibility of losing limbs and I need to be able to make parts of extremities transparent to facilitate that. I can set a transparent CO texture for those parts but the detail maps still show up, but as matteblack.

See example: http://raceriv.com/arma2/wound_material_problem.jpg

Being able to set custom RVMAT for those hidden selections would make it work.

Updated by kju over 2 years ago

  • Category changed from Scripting: Problem to Scripting: New command

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