Bug #28536

HIgh Command Issue

Added by Tactical_Force over 5 years ago. Updated about 5 years ago.

Status:Rejected Start date:02/08/2012
Priority:Normal Due date:
Assignee:Benny % Done:


Target version:-
Affected Version:2.070 I am using some Mods:Yes
Affected ArmA II version:1.60.87548 Win Server Reproducible for you:No


I have found something which I thought that somebody can use as a cheat. When a commander enters the High Command mode they can see everything even the enemy spawning on the map and the commander can use it for their own advantage and pinpoint the exact location of the enemy bases. I think removing this feature will disable the ability or the commander to cheat and tell their team where the enemies are at. I had Faction US and Russian when it happened. I don't know if its supposed to be like this. I had CBA, & MMA running at the time. If you need photos I will be glad to get them for you.


Updated by Benny over 5 years ago

  • Status changed from New to Assigned
  • Priority changed from High to Normal


It's known issue for HC since ArmA 2 which hasn't been fixed, better disable it while playing online.

Updated by INNOCENTandCLUELESS over 5 years ago

I searched the A2 CIT but could not find a TT matching this issue. Benny, can we set relations between TTs of different Projects here?

If there is no good TT @ A2 CIT I would open a new one. It is an odd exploit.

Updated by Benny about 5 years ago

  • Status changed from Assigned to Rejected
  • Target version deleted (Warfare BE 2.072)

It's a refreshing issue that was there since ArmA 2, there's not much i can do about it beside recoding the module faulty part itself.

The issue is linked to the "respawning" players/ai only.

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