Feature #28161

Silenced ammo Mag need different sounds.

Added by cyrilator about 3 years ago. Updated about 3 years ago.

Status:Rejected Start date:01/27/2012
Priority:Normal Due date:
Assignee:- % Done:

0%

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Target version:-
Component: Affected Version:
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Description

Tested with both M4a1 and M4A1SD versions. Whatever using 30rds standard mag or 30rds SD mag the sound remain exactly the same for each rifle version.

Subsonic rounds should be less audible than supersonic ones. it shouldn't make "crackling sound" when exiting barrel.

there should be 4 differents sounds version according to the rifle version and the mag version used :

M4a1 + standard rounds (high sound)
M4a1 + subsonic rounds (low sound)
M4a1sd + standards rounds (mid-low sound)
M4a1Sd + subsonic rounds (very low sound)

this should be also true for other rifle (hk416, mk16...etc)

currently ammo types only affect ballistics.

History

Updated by q1184 about 3 years ago

Sounds are assigned to weapon classes in configs, so it would take some sort of a scripting workaround to achieve that. 2 possible ways off the top of my head :
- clone the weapon classes so there is a subsonic and a supersonic-sounding version of every weapon, and exchange them via a script when needed.
- make the subsonic type of firing sound default, and somehow produce the louder sound via scripting when using supersonic rounds.

While this request is valid, I'm not sure it's worth implementing given the clumsiness and complexity of the solution.

Updated by Xeno about 3 years ago

  • Status changed from New to Rejected
  • Target version deleted (TBD)

q1184 wrote:

While this request is valid, I'm not sure it's worth implementing given the clumsiness and complexity of the solution.

Right. Let's wait and see if A3 solves the problem.

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