Wounds: Broken Anims
Broken healing animations - If player(unit) is wounded or injured, and when somebody try use medkit for this player, bandage animations play only once for target and self too (in prev versions, he continue playing until the goal is to be fully healed), healer see stoped animation and go away, but healing not finished, its broke healing process...
Fix it quickly please, cant corectly use heal sys!
Start editor, place wounds and ace modules, add 2 players, add medkits, try hit player and make him wounded, after epi&morph try apply First Aid, and you see, animation play only once even if a player is badly wounded, and should be yet fully be cured!
Thanks, waiting a hot fix
Updated by Sickboy over 3 years ago
- Status changed from New to Feedback
- Assignee set to MagicStuffUser
- Priority changed from High to Normal
- Target version deleted (
Do not set target version or priority, koldyn.
Please include the RPT http://ace.dev-heaven.net/wagn/Bug_Reporting
Updated by MagicStuffUser over 3 years ago
RPT is empty, no ScriptError hints!
Used only ACE mods setup...
Updated by Mikhail over 3 years ago
I saw that too. You can start healing with medkit (First Aid action) and run away. The wounded person is healed ... uhm.. automatically.
Updated by rocko about 3 years ago
- Status changed from Feedback to Resolved
- Assignee deleted (
- % Done changed from 0 to 100
Probably resolved and already available since latest updated, please verify and reopen if still valid.