Bug #27527

AI Stuck when leaving Danger Mode

Added by tonci87 over 3 years ago. Updated over 3 years ago.

Status:Duplicate Start date:01/05/2012
Priority:Normal Due date:
Assignee:- % Done:

0%

Category:-
Target version:-
Component: Affected Version:1.13
Close Reason:

Description

I experience AI Soldiers beeing stuck after going from Danger to Aware.
They stay where they are, prone, and won´t move even if you give them orders. Only solution is to shoot the AI into the Leg and call a medic to heal him afterwards. After beeing healed he will follow orders again.
This happens to Player led AI and to AI commanded AI.

I think the problem arose with the latest ACE Hotfix (or the one before that)
Might have somehting to do with this one
https://dev-heaven.net/issues/27397

I don´t think that a Repro would be usefull since I can´t reliably reproduce the Problem.
I´m using the latest Beta and ACE Versions.
Problem occurs excessively during the last Mission of this campaign
http://forums.bistudio.com/showthread.php?t=87392&highlight=chesty+puller
You can observe it on the Squads under your command

PRONE_NOTMOVING_BUG.TUP_Qom.rar (707 Bytes) Kroky, 01/07/2012 16:17


Related issues

related to A.C.E. for OA - Bug #27598: AI stuck when set to stealth mode and to prone stance Closed 01/07/2012

History

Updated by Sickboy over 3 years ago

  • Status changed from New to Feedback
  • Assignee set to Robalo
  • Target version changed from TBD to 1.14

Updated by Xeno over 3 years ago

Can't reproduce it

Updated by Sickboy over 3 years ago

Tonci can you run Verify and Repair on the ACE preset to make sure you've got latest?
Xeno you did the same?

Updated by Xeno over 3 years ago

I've used the acetest build.

Updated by tonci87 over 3 years ago

Used verify and Repair, it downloaded some files (must have missed that hotfix)
After a brief test it seems that the issue is gone.
But there seems to be a new, maybe related, problem.
AI Squad Leaders stuck in Danger Mode.
Sometimes I can observe AI Squadleaders stuck in Danger Mode. They stay where they are, standing or crouched, and won´t move. Even when the firefight is long over and there are no more enemys around, they will not give their men the order to stay aware. The whole squad is effectively immobilized by that.

Updated by Sickboy over 3 years ago

Cheers, could you confirm the same behavior is not observed without ACE?'
Perhaps beta / mod related?

Updated by tonci87 over 3 years ago

Tested, problem can not be observed with vanilla+Beta

Updated by Kroky over 3 years ago

This problem is not fixed. (although it's not exactly the same as Tonci described, no rolling, just no moving) I updated to the latest version of ACE on SU with verify and repair. Please check the attached mission. Simply do the following:

1. Set all men to stealth mode
2. command them to go prone
3. try to get anyone to follow you or try to give him a move command, he will move for 2-3 meters and then will stop.
4. Even changing the mode from stealth to aware or danger doesn't help. You need to change the stance to get moved any unit.

Using latest beta and only ACE, ACEX, CBA, JSRS

OK made a new topic, with example mission and less addons, since it's not the same issue as described above.

Updated by tonci87 over 3 years ago

Initial Problem observed again. Individual Teammembers getting stuck in Danger mode while prone.
Also AI Groups ignoring their waypoints after a firefight.
This whole stuff seriously breaks missions...

Updated by rocko over 3 years ago

  • Status changed from Feedback to Duplicate
  • Assignee deleted (Robalo)
  • Target version deleted (1.14)

Updated by tonci87 over 3 years ago

Any progress on this?
I mean especially this:

[quote]Sometimes I can observe AI Squadleaders stuck in Danger Mode. They stay where they are, standing or crouched, and won´t move. Even when the firefight is long over and there are no more enemys around, they will not give their men the order to stay aware. The whole squad is effectively immobilized by that.[/quote]

Updated by rocko over 3 years ago

This ticket is duplicate and no longer followed as it is won't show up in the "TICKETS" tab.
Please refer to the correct ticket.

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