Feature #27235

Make Automatic Weapons "Bursts" more random

Added by mr.g-c about 3 years ago. Updated over 2 years ago.

Status:Assigned Start date:12/20/2011
Priority:Normal Due date:
Assignee:- % Done:

0%

Category:-
Target version:-
Affected ArmA II version: First affected ArmA II version:
Reproduced by another DH user:No Single / Multi Player?:
I am using some Mods:No BIForumURL:
I am using: NGUrl:
Reproducible for you:No WIKIurl:
Related to content of DLC:

Description

Disclaimer: Haven't looked into Arma2:OA stock configs, but from playing Vanilla it seems the Bursts are kind of equal long. ACE Mod for instance does this better as the following example of code shows.


Observed:
Burst-Lengths don't vary enough/are to equal


Expected:
Burst Lengths should be more random like in the example of ACE-Mod Code below. But before this is feasible, #27064 must be fixed first!

class ACE_MK19: MK19 {
modes[] = {"Auto", "Burst1", "Burst2", "Burst3"};

class Auto: MK19 {

airateoffire = 0.5;
airateoffiredistance = 300;
maxrange = 300;
midrange = 150;
minrange = 8;
};

class Burst1: MK19 {

maxrange = 1400 + round random 100;
midrange = 350 + round random 100;
minrange = 150 + round random 100;
soundburst = 0;
burst = 2 + round random 10;
showtoplayer = 0;
};

class Burst2: Burst1 {

maxrange = 1400 + round random 100;
midrange = 350 + round random 100;
minrange = 150 + round random 100;
burst = 2 + round random 8;
};

class Burst3: Burst1 {

maxrange = 1400 + round random 100;
midrange = 350 + round random 100;
minrange = 150 + round random 100;
burst = 2 + round random 6;
};

};

Dear ArmA Dev, if its not possible anymore to for Arma2:OA, then please move to ArmA3 Section. Thank you.,


Related issues

blocked by ARMA2 Community Issue Tracker - Feature #27064: AI ROF affected by Player Distance/Angle Duplicate 12/14/2011 12/28/2011
blocked by ARMA2 Community Issue Tracker - Bug #21844: AI rate of fire different depending on distance from pla... Assigned 07/04/2011 03/04/2012

History

Updated by mr.g-c about 3 years ago

Please add relation "blocked by #27064". Thanks.

Updated by zGuba about 3 years ago

  • Description updated (diff)
  • Status changed from New to Assigned
  • Affected ArmA II version deleted (Please select...)
  • Maxmem parameter deleted (Not set)
  • Difficulty deleted (Not set)
  • Language deleted (Please set for missions)
  • First affected ArmA II version deleted (Please select...)

Updated by zGuba about 3 years ago

If it was up to me, I'd ask for aiBurstMin and aiBurstMax config entries, beside of normal "player's" burst - and make AI cease burst if off target or need to avoid friendly fire situation.

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