Feature #27064

AI ROF affected by Player Distance/Angle

Added by OpticalSnare about 3 years ago. Updated almost 3 years ago.

Status:Duplicate Start date:12/14/2011
Priority:Normal Due date:12/28/2011
Assignee:- % Done:

0%

Category:AI Issues
Target version:-
Affected ArmA II version:1.60 RC First affected ArmA II version:Please select...
Reproduced by another DH user:No Single / Multi Player?:
I am using some Mods:No BIForumURL:
I am using: NGUrl:
Reproducible for you:No WIKIurl:
Related to content of DLC:

Description

The AI rate of fire is affected by player distance, regardless of burst setup or settings in weapons config. Has been reported that this has been present since OFP and seems to affect all automatic weapons and so on, makes weapons with high rate of fire useless like Miniguns, AA cannons, or even machine guns.

http://www.youtube.com/watch?v=RWArxk_CAFM&feature=player_embedded
http://forums.bistudio.com/showthread.php?p=2072182#post2072182
http://forums.bistudio.com/showthread.php?t=67616
http://forums.bistudio.com/showthread.php?t=69452&highlight=rate+fire

Not only is this a annoying issue, but also impacts tactically and strategically importance on the battlefield. Making some weapons absolutely useless unless the player is nearby where the AI ROF is correct and is un-affected.


The point is, that the curent behavior is as unrealistic as it can be, for automatic weapons like Machineguns and Grenademachineguns of any kind.
In Real Life those Weapons are made to suppress or laying down rapid fire no matter what distance the enemy is at. You control it with burst lengths.

Furthermore, some of the Machineguns are unable in real-life to practice fire with them, like those current "rapid single shots" and its done in Arma. So it's clear:

Observed
Machineguns/SquadAutomaticWeapons/Greandemachineguns of all Kinds(Held, Stationary, on Vehicles) have artifically/unrealistic reduced RateOfFire over larger distances

Expected
Machineguns/SquadAutomaticWeapons/Greandemachineguns of all Kinds(Held, Stationary, on Vehicles) should keep their RateOfFire over distance, just like specified in the configs. No artifical reducing.


Related issues

duplicates ARMA2 Community Issue Tracker - Bug #21844: AI rate of fire different depending on distance from pla... Assigned 07/04/2011 03/04/2012
blocks ARMA2 Community Issue Tracker - Feature #27235: Make Automatic Weapons "Bursts" more random Assigned 12/20/2011

History

Updated by kju about 3 years ago

  • Target version deleted (1.05.62017)
  • Affected ArmA II version changed from Please select... to 1.60 RC

Updated by INNOCENTandCLUELESS about 3 years ago

It is since OFP like this and it had for some weapons and situations some sense.
So there is no right or wrong, only the general utilization for all weapons and situations is wrong.

I would rather create a feature request describing new methods/parameter that should used by AI.

Updated by Fireball about 3 years ago

  • Due date set to 12/28/2011
  • Status changed from New to Feedback

Maybe rather a feature?

Need improved ticket if bug:

Observed

Expected

Repro steps + SIMPLE repro mission

Updated by mr.g-c about 3 years ago

The point is, that the curent behavior is as unrealistic as it can be, for automatic weapons like Machineguns and Grenademachineguns of any kind.
In Real Life those Weapons are made to suppress or laying down rapid fire no matter what distance the enemy is at. You control it with burst lengths.
Furthermore, some of the Machineguns are unable in real-life to practice fire with them, like those current "rapid single shots" and its done in Arma. So it's clear:

Observed: Machineguns/SquadAutomaticWeapons/Greandemachineguns of all Kinds(Held, Stationary, on Vehicles) have artifically/unrealistic reduced RateOfFire over larger distances

Expected: Machineguns/SquadAutomaticWeapons/Greandemachineguns of all Kinds(Held, Stationary, on Vehicles) should keep their RateOfFire over distance, just like specified in the configs. No artifical reducing.

Repro: (Mission has to be provided by someone else)

Updated by Fireball about 3 years ago

  • Tracker changed from Bug to Feature
  • Description updated (diff)
  • Status changed from Feedback to Assigned

Feel free to update main description yourself, next time.

This seems to be an intentional config limitation. With some MGs you might be right though - they were not made for precise, aimed fire.

Updated by zGuba about 3 years ago

  • Status changed from Assigned to Duplicate

Reported already #21844 with repro mission.

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