Feature #26804

Make SSAO (and other) effects independent

Added by kraze almost 4 years ago. Updated about 2 years ago.

Status:Assigned Start date:12/04/2011
Priority:Normal Due date:
Assignee:- % Done:


Target version:-
Affected ArmA II version:Please select... First affected ArmA II version:Please select...
Reproduced by another DH user:No Single / Multi Player?:
I am using some Mods:No BIForumURL:
I am using: NGUrl:
Reproducible for you:No WIKIurl:
Related to content of DLC:


At least through .cfg - like being able to turn it on (with setting the quality like with FXAA) and off independently of other effects which I (and maybe enough of other community members :> ) don't like - like I don't want to have bloom and blur/DOF while having SSAO

Maybe it's a good idea to actually make all those shader effects tweakable through .cfg like that since it will add flexibility instead of all-at-once-or-none-at-all which also eats quite a lot of FPS

Related issues

related to ARMA2 Community Issue Tracker - Feature #3718: Make bloom and motion blur seperate options Assigned 08/17/2009
related to ARMA2 Community Issue Tracker - Feature #24891: Over powering/Blinding Bloom on Arrowhead Terrain needs t... Assigned 09/25/2011


Updated by Fireball almost 4 years ago

  • Status changed from New to Assigned

Updated by oktane over 3 years ago

Devs: It's been 3 years guys!

TL;DR please add shader control variables for shaders in arma2.cfg similar to how the new shader additions are controlled.

Lately many options for shaders have been added to arma2.cfg, similar to as was suggested 2+ years ago by many people, in top voted tickets and forum threads, to address the individual blur and bloom shaders. The complaints started as soon as the game came out and added the smear when you turn feature. It was addressed by top devs a few times but nothing was ever done about it, a whole expansion later, new game almost out, still here we are.

The only thing that was done once was the addition of a 'very low' PP gui setting, which didn't address the issue, since most enjoy the higher shaders. Very low turns most of them off.

You don't have to make GUI options, anything is better than nothing. Hell we the community can make a little graphic tweaker app for the cfg if one doesn't already exist. But PLEASE, the level of shader control is far too course, and remains so after many requests. The RV engines current shader loading programming is not ideal for community shader modifications either. (config.bin required)

Also related to https://dev-heaven.net/issues/24891

Updated by kraze almost 3 years ago


Here you can see how much difference SSAO effect makes.

It improves visuals a lot.

Is it really that hard getting rid of bloom, blur and DOF (which are not realistic looking at all) and leaving only ambient occlusion option, BIS?

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