Feature #25788

Make some ETA indication for treating with medpack

Added by Mikhail almost 6 years ago. Updated over 5 years ago.

Status:Closed Start date:10/23/2011
Priority:Low Due date:
Assignee:rocko % Done:


Target version:1.13
Component:sys_wounds Affected Version:
Close Reason:


Please, a progressbar like for injections, or countdown... A disappearing hint is not really enough.


Updated by Sickboy almost 6 years ago

  • Status changed from New to Assigned
  • Assignee set to rocko
  • Target version set to 1.13
  • Component set to sys_wounds

Updated by zGuba almost 6 years ago

Maybe we could add variation of treating time display depending on skill and trained medic ability.

It could be made by rounding up initial time to 15 seconds for non-trained personnel and 5 for trained medics at beginning of countdown. If we reach negative values, we can simlpy write something like "Tying bandages up".

Updated by rocko almost 6 years ago

_timeOut = (TREAT_TIME * _coef) * _damage;

Updated by Mikhail almost 6 years ago

Can somebody tell how can a player unit be upgraded in skill and get more trained medic ability? I mean, is it already implemented? If yes, then what scrit commands shall I use to give my medics higher skill?

Updated by Sickboy almost 6 years ago

Interesting, yea Rocko, introduce da SKILL FACTOR!

Updated by rocko over 5 years ago

  • Status changed from Assigned to Resolved
  • % Done changed from 0 to 100

Updated by Sickboy over 5 years ago

  • Status changed from Resolved to Closed

Available in the about to be released ACE for OA 1.13 RC1

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