Feature #2578

Capturing progress of a zone shown in the ingame world.

Added by kju over 6 years ago. Updated over 6 years ago.

Status:Closed Start date:07/05/2009
Priority:High Due date:
Assignee:- % Done:


Target version:beta v0.3


Maybe it is already, yet so far I only noticed that on the map,
you have the zone circle marker flashing and its colored changed.

In general it is best, if there is no need to look on the map
for that or any other artificial hints.

Instead using multiple flags at the edge of the zone (and one in the center)
to show the captivity of a zone is the way to go IMHO.
Progress could be shown by the amount of flags (having your flag side).

Another approach is to use light sources.


Updated by kju over 6 years ago

  • Category set to Visual

Updated by Dr_Eyeball over 6 years ago

  • Priority changed from Normal to High

Updated by Dr_Eyeball over 6 years ago

  • Status changed from New to Closed
  • Target version set to beta v0.3
  • % Done changed from 0 to 100

HUD markers were added to indicate which zone you are in (inner/outer) and whether it is capturing or not (stopwatch icon).

I might add the time left to capture current zone with the icon (or some visual indicator).
You can also view the time left in the Score dialog.

The flashing status for zone circle markers on the map will probably be removed in future.

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