Feature #25541

Improved incapacitation upon hit

Added by Sickboy over 3 years ago. Updated over 3 years ago.

Status:Closed Start date:10/16/2011
Priority:High Due date:
Assignee:Sonsalt % Done:

100%

Category:-
Target version:1.13
Component:sys_wounds Affected Version:
Close Reason:

Description

  • Faster into 801/802 unconscious state (esp at close range, but also improved on far range)
  • Easier death on close range
  • Head (non helmet) hit direct death
  • Account for increased damage and lower decrease of damage over distance (v1.60)

etc.


Related issues

related to A.C.E. for OA - Bug #17316: 5.56 doesn't do enough damage at distance (~300m) Closed 02/04/2011 08/31/2011
related to A.C.E. for OA - Support #25894: New wounding system is very nice Closed 10/26/2011

Associated revisions

Revision b9087e4f
Added by Sickboy over 3 years ago

Initial improvement of incapacitation by Sonsalt. refs #25541

History

Updated by Sickboy over 3 years ago

  • Priority changed from Normal to High

Updated by Sickboy over 3 years ago

  • Description updated (diff)

Updated by Sickboy over 3 years ago

  • Description updated (diff)

Updated by Sickboy over 3 years ago

  • Description updated (diff)

Updated by Sickboy over 3 years ago

  • % Done changed from 50 to 70

Updated by Sickboy over 3 years ago

  • Description updated (diff)

Updated by Sickboy over 3 years ago

  • % Done changed from 70 to 90

Basically done, results seem to be good.

Still it is done artificially through e.g BODY_DAM_COEF, I think we will need to re-evaluate our damage and armor settings at v1.60 final.

Updated by Sickboy over 3 years ago

  • Status changed from In progress to Resolved
  • % Done changed from 90 to 100

Requirements for this ticket have been met, and with great result :)
Further improvements/polishing for another time+ticket.

Updated by rocko over 3 years ago

  • Status changed from Resolved to Closed

Available in the about to be released ACE for OA 1.12 Update 2.

Also available in: Atom PDF