Bug #25493

Fix damaged but unmoved vehicles at base

Added by Fireball over 3 years ago. Updated about 3 years ago.

Status:Closed Start date:10/15/2011
Priority:Trivial Due date:
Assignee:Kol9yN % Done:

100%

Category:BLUFOR Vehicles
Target version:1.50
Affected Version:

Description

Separating into different ticket.

By Kol9yn:
And need check "if vehicle have damage and his stay in base radius, repair him, not reset - vehicle maby have weapons and ammo inside carged by players" because sometimes enemy helis and LRovers with SPG deal damage to vehicles *and teams cant drive, we must destroy vehicles at first, and after we can use this.


Related issues

related to Insurgency - Task #24126: Vehicles respawn delay Closed 09/04/2011

Associated revisions

Revision 861bec35
Added by Kol9yN over 3 years ago

Fix damaged but unmoved vehicles at base; refs #25493

History

Updated by Fireball over 3 years ago

  • Status changed from Assigned to Feedback

Usually the base is only attacked because of the AI remote-controlled pilot in its chopper.

Maybe this is fixed easiest by marking the AI pilot "captive", after all it can't really be killed anyway.

Updated by Kol9yN over 3 years ago

  • Category set to BLUFOR Vehicles
  • Status changed from Feedback to In progress
  • Target version set to 0.82

Yes Captive its solution but how been with cars without wheels :) after ka-52 or SPG atack ?! :D
- Need reset vehicles in camp radius if him been damaged!

Updated by Fireball over 3 years ago

Well, I think they wouldn't attack the base directly anymore, when the heli pilot is set captive. That they spot you so quickly is rather unlikely, so there is not much to fix.

OTOH, in regular (non-ACE) you can easily fix busted tires.

Updated by Kol9yN over 3 years ago

  • Assignee changed from Fireball to Kol9yN
  • % Done changed from 0 to 100

Today i see how ofrop try damage service point :D!

- Maded: Repair vec's if hi stay near HQ in radius of 50meters..., it works FINE!

Updated by Kol9yN over 3 years ago

  • Assignee changed from Kol9yN to Fireball
  • Priority changed from Normal to Urgent

- we find solution in FSM...

Updated by Kol9yN over 3 years ago

Fireball wrote:

Well, I think they wouldn't attack the base directly anymore, when the heli pilot is set captive. That they spot you so quickly is rather unlikely, so there is not much to fix.

OTOH, in regular (non-ACE) you can easily fix busted tires.

Captive need only if RC heli enabled, now this disabled by default and AI try damage base objects and cars! Skip ACE in current issue!
Please fix this in FSM or in default code!

Updated by Kol9yN over 3 years ago

  • Assignee changed from Fireball to Kol9yN
  • % Done changed from 100 to 80

- If vehicle damaged near base (40m radius) and shy is empty(no players inside), repair vehicle. Only Group leader can repair vehicles per of 1 minute!

Updated by Kol9yN over 3 years ago

  • % Done changed from 80 to 90

Updated by Kol9yN over 3 years ago

  • Status changed from In progress to Resolved
  • % Done changed from 90 to 100

Updated by Kol9yN over 3 years ago

  • Status changed from Resolved to Closed
  • Priority changed from Urgent to Trivial

Updated by Fireball about 3 years ago

  • Target version changed from 0.82 to 1.50

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