Bug #25434

M107 sniper with max skill has hard times hitting infantry target at 500m in open plain.

Added by kju almost 6 years ago. Updated over 4 years ago.

Status:Assigned Start date:10/13/2011
Priority:Normal Due date:01/01/2012
Assignee:Dwarden % Done:


Category:AI Issues
Target version:-
Affected ArmA II version:1.60 BETA First affected build:
Reproduced by another DH user:Yes First affected ArmA II version:
I am using some Mods:No Single / Multi Player?:
I am using: BIForumURL:
Reproducible for you:Yes NGUrl:
Related to content of DLC: WIKIurl:


When the sniper does not hit the first time,
he falls into a shooting frenzy, aka very rapid shoot for a sniper,
and has a very poor hit percentage despite superior skill and most favorable situation.

  1. At this skill level he should have no problems hitting the target.
  2. The AI should take enough time to re-aim at the target.
  1. Editor
  2. Start
  3. Watch AI M107 sniper
  4. Notice if he misses, it will become often a 5-10 miss spree until he hits finally
  5. AI automatically respawns, so watch for a while until he misses the first shoot onto a target

These seem to make the performance even worse, but not 100% on this.
The first 3 seem to reduce the result even more.

killer setSkill ["aimingAccuracy",1];
killer setSkill ["aimingShake",1];
killer setSkill ["aimingSpeed",1];
killer setSkill ["spotDistance",1];
killer setSkill ["spotTime",1];
killer setSkill ["general",1];

The mission contains a few SQF commands to improve the shooters skill and
to autoreload him all the time, but commenting all did not change the poor result.

11479_M107.desert_e.7z (1.2 kB) kju, 10/13/2011 13:25

11479_EAST.desert_e.7z (1.3 kB) kju, 10/13/2011 14:25

11479_WEST.desert_e.7z (1.3 kB) kju, 10/13/2011 14:25

Related issues

related to ARMA2 Community Issue Tracker - Feature #24408: Questions on CfgAISkill and setSkill array Assigned 09/11/2011


Updated by kju almost 6 years ago

  • Description updated (diff)
  • Due date changed from 12/01/2011 to 01/01/2012

Updated by kju almost 6 years ago

Related: #24408 (in case the skill commands are used wrong).

Updated by kju almost 6 years ago

Here is the latest version of the demo.
These have SVD and M110 as default.

One can change the weapon by selecting a different unit in the editor unit selection.

Updated by zGuba almost 6 years ago

  • Status changed from New to Assigned
  • Reproduced by another DH user changed from No to Yes

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