Feature #25395

Buildings should not be good cover from small arms fire.

Added by fireship4 over 3 years ago. Updated about 2 years ago.

Status:New Start date:10/12/2011
Priority:Normal Due date:
Assignee:- % Done:

0%

Category:-
Target version:Arma 3
Component: Affected Version:
Close Reason:

Description

Contrary to what might seem natural, buildings are not necessarily a good place to be in a firefight. I don't know how feasable it would be to mod in a more realistic system, I've heard people say it would be impossible to do - but we do have penetrable objects in-game (aircraft hangers for one).

In anycase some evidence below.

http://www.liveleak.com/view?i=a5b_1257739114


Related issues

related to A.C.E. for OA - Feature #26282: Apply armor system to walls (minimal damge requirement) Rejected 11/10/2011

History

Updated by fireship4 over 3 years ago

An added complication would be the fact that weapons "eat" through cover (as seen in the above video). I don't know if a cumulative effect could be modeled, but an alternative would be to increase penetrability overall for all or rapid-fire weapons.

Updated by rye over 3 years ago

And spall is a bitch for wounding when it comes to that.

Updated by rocko over 3 years ago

  • Target version set to Planned (Needs Contributors)

Updated by rocko about 3 years ago

Has anyone tested the buildings on Chernarus (those that can be entered) and in OA?
Which do provide cover when they should not?
Which do not provide cover when they should?

Updated by rocko about 3 years ago

  • Target version changed from Planned (Needs Contributors) to Arma 3

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