Feature #25325

disembark vehicle on the same side as it is entered

Added by kOepi almost 4 years ago. Updated almost 4 years ago.

Status:Rejected Start date:10/09/2011
Priority:Normal Due date:
Assignee:- % Done:

0%

Category:-
Target version:-
Component:sys_eject Affected Version:
Close Reason:Obsolete

Description

hello guys,

I am not quite sure if this is possible, since there is an option in the action menu to do so.
But is it possible to disembark automatically where I normally join the seat from?

I use a button to exit vehicles so I often forget that I am getting out on the safe side of a vehicle.

greetz

History

Updated by kOepi almost 4 years ago

this happens to me in HMMVEs

Updated by Sickboy almost 4 years ago

  • Status changed from New to Feedback
  • Assignee set to rocko
  • Component set to sys_eject

Updated by rocko almost 4 years ago

  • Tracker changed from Bug to Feature

Updated by rocko almost 4 years ago

  • Target version set to Planned (Needs Contributors)

Updated by rocko almost 4 years ago

  • Status changed from Feedback to Rejected
  • Assignee deleted (rocko)
  • Target version deleted (Planned (Needs Contributors))
  • Close Reason set to Obsolete

You can already jump out left right.

Updated by kOepi almost 4 years ago

I don't mean to request useless changes, but I am not quite sure if I expressed myself clear enough.
maybe I am the only who would affect that, because I set a button to eject vehicles.

my request would not allow someone in a vehicle who is sitting right to disembark left, because you would not be able to if you got all your gear and weapon on you or when there is sitting someone already and it would automatically disembark you right if you sit on the right side.

In order to disembark left from the right side you would need to change the seat first, which could be immitated with the existing action menu command and a little delay, if that seat is free, from maybe 3 seconds.

this script should not be changed for helicopters, in my opinion.

Updated by rocko almost 4 years ago

You cannot detect where someone is sitting, nor if a seat is occupied or not. The game is simply not capable, unfortunately.
Maybe in A3, but any workaround is not affordable unless such basic feature would make it's way into A3.

Updated by kOepi almost 4 years ago

oke doke

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