Autokick for teamkilling
|Affected ArmA II version:||Please select...||First affected ArmA II version:|
|Reproduced by another DH user:||No||Single / Multi Player?:|
|I am using some Mods:||No||BIForumURL:|
|I am using:||NGUrl:|
|Reproducible for you:||No||WIKIurl:|
|Related to content of DLC:|
Add autokick for teamkilling - kick people after they do 3 teamkills. To take into account that sometimes accidents happen you can make typing "np" or "forgive" to erase teamkills.
Updated by Whisper almost 7 years ago
Server admins should not be required to rework all maps they upload on server just to have this feature as standard on their server.
Though there are solutions even currently for server admins to implement this kind of things
Updated by eenter almost 7 years ago
The one i wrote about is how it works in Red Orchestra and it works pretty good.
It's similar to bf2 system in concept where you can forgive or punish and if you get punished 3 times - you're out.
And why would you need to rework all the maps?
Feature like this would make playing on servers without admins possible,
where as now it is teamkill heaven and nobody can do anything.
Updated by nomdeplume almost 7 years ago
My personal thought on this (not sure how plausible it is with currently available scripting) would be to allow the team killer to sacrifice themselves, respawning the player they killed at the TK's position, with the equipment the player had when they were killed.
To prevent exploits, the items on the player's corpse should be removed when adding them to their spawned clone.
This system should make it very difficult to exploit the magical respawn-where-you-were ability, and also players who genuinely made a mistake to undo their mistake, while still keeping a strong incentive to identify your targets before shooting.
Updated by kju almost 7 years ago
- Maxmem parameter set to Not set
Good design. Could easily implemented by the community via addon / per mission.
Updated by zGuba over 6 years ago
- Due date set to 10/15/2009
- Status changed from New to Assigned
- Affected ArmA II version set to 1.04.59026
Updated by Fireball over 6 years ago
- Due date deleted (
- Reproduced by another DH user set to No
- CPU set to Please specify!
Updated by LJFHutch about 6 years ago
I'd hate to see this as a forced feature, sometimes you just want to have a good ol' TK fest where everyone is in on it. Leave it up to mission makers to decide.
Updated by kju almost 6 years ago
- Affected ArmA II version changed from 1.04.59026 to Please select...
- Audio card set to Please specify!
- Size of OS swap file set to Please specify!
Updated by kju over 5 years ago
- Category changed from Scripting: Problem to Multiplayer
- I am using some Mods set to No
- Reproducible for you set to No
Updated by Vipera over 3 years ago
I'm moving thoughts from my duplicated ticket to this ticket. I want to implant Punish/Forgive system as it made in Battlefield2 game. When some player destroys team vehicle from another team player or destroys friendly structure or kills team player than we need an auto vote pop-up for that player whose vehicle has been destroyed or who was killed by TK player. In this vote pop-up player should choose to forgive or punish TK. If TK player got, for example 5 punishments within 15 mins then he will be automatically kicked from the server and not able to reconnect within 30 mins. In this case we do not need ask other players to vote because it takes too much time and not effective. There are situations when one player can kill many team players when they are in one vehicle. If you are the pilot with 20 players on-board and crash then 20 players will get Punish/Forgive pop-ups where they will choose if you did it for purpose or that was an accident.
Updated by Xeno over 3 years ago
I like the Red Orchestra system much more. There you just need to type "np" in the chat to forgive another player who teamkilled you (np = no problem).
No fancy dialogs needed, simple and easy to use. If nobody forgives a teamkiller and the teamkiller has reached a certain number of tk's (adjustable in server settings) the teamkiller gets session banned (means, he can only connect again when the map is over).
Updated by Fireball over 3 years ago
Well, I think it could be solved via BattlEye, by implementing a teamkiller option. Or if kicking through a script is re-established in a secure manner, a server-side mod could also take care of it.
But it's kind of messy to have every mission designer thinking about teamkillers and work in their own solution which might not be appreciated by the server admin.