Bug #24896

Destruction effect, mid-air fire.

Added by fn87 over 5 years ago. Updated over 5 years ago.

Status:Closed Start date:09/25/2011
Priority:Normal Due date:
Assignee:Sickboy % Done:


Target version:1.13
Component:sys_vehicledamage Affected Version:
Close Reason:


When you destroy a vehicle and the vehicle starts burning a "fire effect" is spawn.

But if the destroyed vehicle despawns the fire remain.

Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/
Warning: Road selection asf3 has wrong name format
Warning: Road selection mud has wrong name format
[317942,11848.7,0,"XEH: PreInit Started. v3.2.0"]
[317942,11849.5,0,"XEH: PreInit Finished"]
[317942,11849.6,0,"XEH: VehicleCrewInit: 1"]
[317969,11850,0,"XEH: PostInit Started"]
[317969,11850.4,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,false,1,11]"]

1. Fire AT4 at BMP3
2. If the BMP doesent burn, restart an try again
3. If it burns wait for the vehicle to be deleted
4. Fire burning in mid air

ace_sys_vehicledamage-_24896-fixed.7z (585.9 kB) Sickboy, 09/25/2011 20:22

Associated revisions

Revision 1bfb24cf
Added by Sickboy over 5 years ago

FIXED: Fire in the sky. fixes #24896


Updated by Sickboy over 5 years ago

  • Status changed from New to Resolved
  • % Done changed from 0 to 100

Updated by Sickboy over 5 years ago

Hopefully solved with attached pbo.
Cannot test currently, please confirm.

If still issues please attach the full rpt file.

Updated by rocko over 5 years ago

Confirmed fixed in dev build.

Updated by fn87 over 5 years ago


Updated by Sickboy over 5 years ago

  • Status changed from Resolved to Closed

Available in the about to be released ACE for OA 1.12 Update 1.

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