Bug #24591

Player with launcher switches to primary weapon going prone or standing up from prone

Added by tarciop over 3 years ago. Updated over 3 years ago.

Status:Closed Start date:09/17/2011
Priority:Normal Due date:
Assignee:- % Done:

100%

Category:Animations
Target version:1.13
Component: Affected Version:
Close Reason:

Description

Observed

a)
If player equipped with launcher gets down either via keyProne ("Prone" in Options-Controls) or keyMoveDown ("Go prone" in Options-Controls),
he switches to primary weapon

http://www.youtube.com/watch?v=Pnp9kgUVZ3U

b)
If player equipped with launcher tries to stand up from prone via keyMoveDown (used as a toggle prone button to get down/get up),
he switches to primary weapon with a "double swap" animation and doesn't stand up

http://www.youtube.com/watch?v=P7OFyq--Rrs

Expected

a)Player should keep launcher equipped when going prone
b)Player should get up when using the "Go prone" toggle key without switching to primary weapon

Associated revisions

Revision cf43c23e
Added by Robalo over 3 years ago

launcher anim config tweaks, refs #24591

History

Updated by zGuba over 3 years ago

  • Status changed from New to In progress
  • % Done changed from 0 to 50

The standing up from prone is resolved already, possibly going from crouch to prone could be fixed.

Updated by tarciop over 3 years ago

standing up from prone is fine for keyStand, but not for keyMoveDown. hope it could be fixed for those players using the "toggle prone" button instead of the "Stand up" one :)

Updated by Sickboy over 3 years ago

  • Assignee set to Robalo
  • Target version set to 1.13

Updated by Robalo over 3 years ago

  • Assignee deleted (Robalo)
  • Target version changed from 1.13 to Planned (Needs Contributors)

zGuba wrote:

The standing up from prone is resolved already, possibly going from crouch to prone could be fixed.

So far I tried to fix it in the config and failed. Thing is, even SLX (where ACE has the lying AT anim from) has a scripted workaround for this issue.
I don't know if it's worth implementing a scripted solution for this for performance considerations.
There are missing transition animations and I don't know much about the transition configs either.

Updated by Robalo over 3 years ago

tarciop wrote:

standing up from prone is fine for keyStand, but not for keyMoveDown. hope it could be fixed for those players using the "toggle prone" button instead of the "Stand up" one :)

Changed it so it gets you up but unfortunately it automatically switches back to rifle too.
Getting up from prone with AT works well with Stand, Crouch or Up.

Updated by tarciop over 3 years ago

Thanks for watching into this.
I understand it's not easy to fix since the limitations of the current animations system.

Updated by rocko over 3 years ago

  • Target version changed from Planned (Needs Contributors) to 1.13

So we cannot fix it 100% via config and should better use a scripted system?

Updated by rocko over 3 years ago

  • % Done changed from 50 to 80

Updated by rocko over 3 years ago

  • Status changed from In progress to Resolved
  • % Done changed from 80 to 100

Updated by Sickboy over 3 years ago

  • Status changed from Resolved to Closed

Available in the about to be released ACE for OA 1.12 Update 1.

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