Bug #2457

You can see the other team markers and therefore understand their attack route.

Added by kju almost 6 years ago. Updated about 5 years ago.

Status:In progress Start date:07/01/2009
Priority:Normal Due date:
Assignee:- % Done:

50%

Category:-
Target version:-
Affected Version:

Description

As east side you can also see the markers. You could delete them in the
init.sqf pre briefing:

http://www.picfront.org/d/UCrco5ZUH/p006.jpg

And have always markers for both sides no matter what the default side
selection was.

History

Updated by kju almost 6 years ago

William said:

The other side's markers are a problem, and are present because Mando Bombs takes markers for input, not absolute positions (other markers haven't been removed because I cannot remove them for Mando Bombs).
I don't understand how I can hide/delete markers for the other side if I still need them for Mando Bombs. (What I could do is generate fire mission markers on-demand).

Updated by kju almost 6 years ago

There are different possibilities here I think:

  • createMarkerLocal
  • Moving markers of the other side to 0,0,0 for the specific set of playableUnits.

Updated by kju over 5 years ago

  • Subject changed from You can see the other team markers and thereore understand their attack route. to You can see the other team markers and therefore understand their attack route.

Updated by _William about 5 years ago

  • Status changed from New to In progress
  • % Done changed from 0 to 50

Reduced dependency on markers. Removed non-player side avenues of attack.

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