Feature #24522

POW's joining/interrogate

Added by klubargutan almost 4 years ago. Updated almost 4 years ago.

Status:Rejected Start date:09/14/2011
Priority:Low Due date:
Assignee:- % Done:

0%

Category:-
Target version:-
Component: Affected Version:
Close Reason:Out of Scope

Description

well, in arma 2 is module "surrending" so if enemy has low chances and you area about 5 m of him, he will surrender(if module is active), so what about adding scripts that you can order enemy pow to join your squad...he will fight for you...and sometimes if he is stupid, he will try to run away or take weapon and shoot you...also for xeno's mission (domination) it would be good if pows were able to take and bring to base for interrogation, so they will give you intel(like what you get if you search drug dealer etc...)

History

Updated by rocko almost 4 years ago

  • Category deleted (Integration)
  • Target version changed from 395 to Planned (Needs Contributors)

Please do not set Target Version and Assigned to. But in this case Assigned to is totally correct.

Updated by Xeno almost 4 years ago

  • Assignee changed from Xeno to rocko

Updated by Xeno almost 4 years ago

  • Assignee changed from rocko to Sickboy

Sickboy made the SRS module together with kju for A2. So fits best.

Updated by Sickboy almost 4 years ago

  • Assignee changed from Sickboy to Xeno

Sounds like a mission feature, I hear Xeno is a great, multi-award winning, Mission Maker.

Updated by Xeno almost 4 years ago

  • Assignee changed from Xeno to rocko

I think rocko is capable enough for it...

Updated by klubargutan almost 4 years ago

Xeno wrote:

I think rocko is capable enough for it...

lol? :D

Updated by klubargutan almost 4 years ago

anway, why -1 vote? its realism...more realism...at least more than letting pow just standing

Updated by rocko almost 4 years ago

  • Assignee deleted (rocko)

Aren't POW's just shot, nowadays?

IMO, for Interrogation we also need ACE_Waterboarding_Kit and probably one or two new factions, ACE_CIA and ACE_Syria. Secret prison buildings would also be nice.

Updated by klubargutan almost 4 years ago

rocko wrote:

Aren't POW's just shot, nowadays?

IMO, for Interrogation we also need ACE_Waterboarding_Kit and probably one or two new factions, ACE_CIA and ACE_Syria. Secret prison buildings would also be nice.

well, to XENO's domination mission i upgraded(for mine and frien's use together, 20+ other mods...) i added a general and his 2-3 men and a buiding-headquarters(made from one template), so there if i bring pow(maybe a script with distance 5 m and a heli with name "pow_taking"...if u bring him here, interrogation will start...) and now, pows r not shot today...at least us army doesnt do that(cos they r better than stupid al quaeda, what possibly kills them)

Updated by klubargutan almost 4 years ago

well, maybe also would be good...like it was with lopotev or in ofp with guba...so u went to him, he surrended, joined ur group and u moved him to ur positions...well with lopotev to russians(with guba to noone)...so here u can have him in ur group or move him to "interrogation" place(in mp gamemodes...with modules, scripts etc)...so he will give u intel...

Updated by rocko almost 4 years ago

  • Status changed from New to Rejected
  • Target version deleted (Planned (Needs Contributors))
  • Close Reason set to Out of Scope

Missionmakers can hook into SRRS module (which is required) and build their own torture mission. Not our job.

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