Bug #24307

ACE grenade throwing looks too laggy

Added by RobertHammer over 3 years ago. Updated over 3 years ago.

Status:Rejected Start date:09/08/2011
Priority:Normal Due date:
Assignee:q1184 % Done:

0%

Category:-
Target version:-
Component: Affected Version:
Close Reason:BIS / Engine problem

Description

Hello , while testing new ACE feature - Scripted Grenade throwing

and noticed one issue (not sure if its BIS issue) - while throwing nade in any mod , grenade throw looks so too much laggy ,but in with lastest betas
Tested same thing on 1.59 - nade was normal , no lag visible how it should be

Repro is easy:
1. Launch ArmA 2 OA with newest beta
2. In editor choose any unit with basic grenades
3. Then try throw a nade in any ACE throwing mode
4. You will notice the laggy throw of that grenade


Related issues

related to ARMA2 Community Issue Tracker - Bug #24327: Attachto flickering in Beta 84391 Closed 09/09/2011
related to ARMA2 Community Issue Tracker - Bug #22863: AttachTo causes the object to lag Closed 07/27/2011

History

Updated by RobertHammer over 3 years ago

I mean that Grenade itself , not animation

Updated by Sickboy over 3 years ago

  • Status changed from New to Assigned
  • Assignee set to q1184
  • Target version set to 395

Probably need to extract it to basics and CIT it

Updated by q1184 over 3 years ago

  • Status changed from Assigned to Rejected
  • Target version deleted (395)
  • Close Reason set to BIS / Engine problem

It lags because attachedto objects lag in the betas.

Updated by Sickboy over 3 years ago

Afaik attach to issues were resolved in 'latest betas'.
Try deleting expansion\beta (ONLY THE BETA FOLDER!)
and reinstall the really latest Beta patch clean: http://www.arma2.com/beta-patch.php

Updated by RobertHammer over 3 years ago

I did clean install and lag is still there , so nvm

Updated by Sickboy over 3 years ago

q11 what would be the simplest repro for the issue, then i'll CIT it.

Updated by q1184 over 3 years ago

Sickboy wrote:

q11 what would be the simplest repro for the issue, then i'll CIT it.

I guess attach anything to a moving vehicle and watch.

Updated by zGuba over 3 years ago

It's more about ammo and stuff like shell/rocket tracers. Maybe attaching smokeshell would be most observable.

Updated by Sickboy over 3 years ago

Bis already solved a bunch of issues with attachTo, so it seems to be specific to systems like this.
So can someone please provide the most basic form to repro the specific issue we are experiencing in our system (as script code).

Thanks!

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