Bug #24297

Anti-infantry mines not working on vehicles

Added by Myau almost 4 years ago. Updated almost 4 years ago.

Status:Closed Start date:09/08/2011
Priority:Normal Due date:
Assignee:rocko % Done:

100%

Category:-
Target version:1.12
Component:sys_explosives Affected Version:
Close Reason:

Description

If i run over mines stretching, nothing happens ... Why?
This nice method defusing mines...

History

Updated by Myau almost 4 years ago

And Anti-tank mines work on bicycle....

Updated by rye almost 4 years ago

10kg bicycle... 300kg man!

Updated by Myau almost 4 years ago

Maybe, i very incorrect said...
I mean "Anti-infantry mines don't explode, when vehicles (Car, BMP, Tank) go on their".
And absolutely all vehicles (include bycicle) explode, when go to Anti-tank mine.
Why?
This is a glitch or so necessary?

Updated by columdrum almost 4 years ago

I know what you mean, for example claymores with tripwire should be activated by any vehicle that "cuts" the wire, but right now, they only detonate when you are on foot.

BTW i didn't knew that bicycle activated anti-tank mines, sounds funny xD.

Updated by rocko almost 4 years ago

  • Target version set to 1.13
  • % Done changed from 0 to 50

Updated by Sickboy almost 4 years ago

  • Status changed from New to Assigned
  • Assignee set to rocko
  • Component set to sys_explosives

Updated by Sickboy almost 4 years ago

  • Tracker changed from Support to Bug
  • Subject changed from Why anti-infantry mines not work on vehicles? to Anti-infantry mines not working on vehicles

Updated by rocko almost 4 years ago

  • Status changed from Assigned to Resolved
  • Target version changed from 1.13 to 1.12
  • % Done changed from 50 to 100

Updated by Sickboy almost 4 years ago

  • Status changed from Resolved to Closed

Available in about to be released ACE for OA 1.12 RC4

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