Bug #241

Craters are not realistic

Added by Spooner over 8 years ago. Updated over 8 years ago.

Status:Assigned Start date:02/26/2009
Priority:Normal Due date:
Assignee:Spooner % Done:


Category:Terrain animation
Target version:0.1.0


Craters are just a bit broken.

  • Craters are always the same size; there should be a small level of randomness.
  • Crater size based on explosive power of weapon (right now, even a pistol round would make a massive crater!!!).
  • Crater should have a raised rim.
  • Crater is created on surface, even if explosion is above ground.
  • Crater is not affected by impact trajectory or velocity of shell.
  • The way that satchel explosion is detected is very much a fudge!


Updated by Spooner over 8 years ago

  • % Done changed from 0 to 40

I added a raised edge around craters (not really noticeable unless you use a large explosive, like a satchel. Also based the crater size on the power of the explosive.


Updated by Spooner over 8 years ago

  • Category set to Terrain animation

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